Fury

Home &gt; Abilities 1: Rage; Arcane Rage; Flight Instinct; Terrifying Rage I; Skaldic Fury; Righteous Wrath; Psionic Fury; Force Frenzy; Nature's Wrath 5: Berserk; Frenzy; Arcane Fury; Arcane Frenzy; Terrifying Rage II

Rage

Ability Type: Technique

Requirements: 0 FOR; 0 STA

Ability Cost: 3

Action Point Cost: 2

Target: Self

Duration: 5 rounds

Effect: The character gains the ability to Rage. While Enraged, the character gains a +10 bonus to Will MagRes and PsiRes, a +10 bonus to melee damage, 50 temporary hit points, and cannot cast spells, use bardic music, force powers or psionics. At the end of the Rage, the character is compromised 15 until after he or she takes a short rest.

Berserk

Ability Type: Trained Enhancement

Requirements: Rage; STR 0; Level 5

Ability Cost: 2

Effect: While Enraged, the bonus to melee damage increases to +20, and the temporary hit points increase to 100.

Arcane Rage

Ability Type: Trained Enhancement

Requirements: Rage; At least one Instinctive ability; MAG 0

Ability Cost: 2

Effect: While Enraged, the character gains a +10 bonus to damage from spells and can cast spells from any of the Instinctive schools of magic while raging.

Arcane Fury

Ability Type: Trained Enhancement

Requirements: Rage; MAG 0; Level 5

Ability Cost: 2

Effect: While Enraged, the bonus to instinctive magic damage increases to +20, and the temporary hit points increase to 100.

Flight Instinct

Ability Type: Trained Enhancement

Requirements: Rage; SPD 0

Ability Cost: 2

Effect: When the character rages, the character can choose to gain no bonuses to damage, temporary hit points, MagRes and PsiRes and instead gain a .5 hex bonus to movement and a +20 bonus to Stealth checks.Any bonuses normally gained from other Fury abilities, such as Berserk or Arcane Fury, do not apply when using Flight Instinct.

Frenzy

Ability Type: Trained Enhancement

Requirements: Berserk

Ability Cost: 1

Effect: While Enraged, the bonus to the character's melee damage increases to +30, the temporary hit points increase to 200, the bonus to the character's Will MagRes and PsiRes is +20, and the character suffers a -20 penalty to MelDef and Dodge.Until the Rage ends, the character may not expend actions for anything other than attempting to do damage to a unit. If the character is not adjacent to a unit, then the character can move toward a unit.The character may preferentially attack enemies, but if the character is still Enraged after all enemies are slain then the character must attack allies.Also, the character cannot be knocked unconscious because of PBS damage while Enraged. The character remains fighting until brought to his dying value, at which point the character dies.

Arcane Frenzy

Ability Type: Trained Enhancement

Requirements: Arcane Fury

Ability Cost: 1

Effect: While Enraged, the bonus to the character's instinctive magic damage increases to +6, the temporary hit points increase to 30, the bonus to the character's Will MagRes and PsiRes is +4, and the character suffers a -4 penalty to MelDef and Dodge.Until the Rage ends, the character may not expend actions for anything other than attempting to do damage to a unit. If the character is not within range of a unit, then the character can move toward a unit.The character may preferentially attack enemies, but if the character is still Enraged after all enemies are slain then the character must attack allies.Also, the character cannot be knocked unconscious because of PBS damage while Enraged. The character remains fighting until brought to -10 PBS, at which point the character dies.

Terrifying Rage I

Ability Type: Trained Enhancement

Requirements: Rage; FOR 10

Ability Cost: 2

Effect: While the character is Enraged, enemies who start their turn adjacent to the character must make a PsiRes check against the character's FOR+MelOff or be hindered 5 until they are no longer adjacent to the character.Once an enemy has avoided becoming hindered by this ability, they are immune to this character's Terrifying Rage for the rest of the encounter.

Terrifying Rage II

Ability Type: Trained Enhancement

Requirements: Terrifying Rage I; FOR 15; LVL 5

Ability Cost: 1

Effect: While the character is Enraged, enemies who start their turn adjacent to the character must make a PsiRes check against the character's FOR+MelOff or be hindered 10 until they are no longer adjacent to the character, at which point they are hindered 5 for 1 rounds.Once an enemy has avoided becoming frightened by this ability, they are immune to this character's Terrifying Rage for the rest of the encounter.

Skaldic Fury

Ability Type: Trained Enhancement

Requirements: Rage; Bardic Training

Ability Cost: 1

Effect: The character can use Bardic Music abilities while Enraged.

Force Frenzy

Ability Type: Trained Enhancement

Requirements: Rage; Emotive Force Training

Ability Cost: 1

Effect: The character can use Emotive Force abilities while Enraged and gains a +5 to damage from Force abilities while Enraged.

Righteous Wrath

Ability Type: Trained Enhancement

Requirements: Rage; Divine Favor

Ability Cost: 1

Effect: The character can use Divine abilities while Enraged and gains a +5 to damage from Invocations while Enraged.

Psionic Fury

Ability Type: Trained Enhancement

Requirements: Rage; Psionic Training

Ability Cost: 1

Effect: The character can use Psionic abilities while Enraged and gains a +5 to damage from Psionics while Enraged.

Nature's Wrath

Ability Type: Trained Enhancement

Requirements: Nature's Favor

Ability Cost: 1

Effect: The character can use Druidic abilities while Enraged and gains a +5 to damage from Druidic abilities while Enraged.

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