Precise

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1: Precision; Analyze I; Precise Attack I; Spot For Weakness

2: Careful Shot I

3: Pierce Armor I; Stunning Precision I

4: Attentiveness I; Increased Range I

5: Analyze II; Increase Aim; Invigorating Analysis; Relay Weakness I

6: Precise Attack II

7: Careful Shot II; Shattering Precision I

8: Pierce Armor II; Stunning Precision II

9: Attentiveness II; Increased Range II; Weakening Precision I

10: Analyze III; Relay Weakness II; Marksman's Stance; Fencer's Stance

11: Precise Attack III

12: Careful Shot III; Shattering Precision II

13: Pierce Armor III; Stunning Precision III

14: Increased Range III; Weakening Precision II

15: Analyze IV

16: Precise Attack IV

17: Shattering Precision III

18: Stunning Precision IV

19: Weakening Precision III

20: Unerring Strike

Precision

Ability Type: Trained Enhancement

Requirements: INT 0

Ability Cost: 3

Effect: The character gains a +5 to Acc.

Analyze I

Ability Type: Precise Technique

Requirements: Precision

Ability Cost: 1

Action Point Cost: 7

Range: Sight

Target: One enemy

Effect: The character gains a +10 to Offenses against the target for the rest of the encounter. The target is said to be analyzed. The character may only have one analyzed opponent at a time.

 

Analyze II

Ability Type: Precise Technique

Requirements: Precision; Analyze I; Level 5

Ability Cost: 1

Action Point Cost: 7

Range: Sight

Target: One enemy

Effect: As Analyze I, except that the bonus increases to +15, and the character may have two analyzed opponents at a time.

Analyze III

Ability Type: Precise Technique

Requirements: Precision; Analyze II; Level 10

Ability Cost: 1

Action Point Cost: 7

Range: Sight

Target: One enemy

Effect: As Analyze II, except that the bonus increases to +20.

Analyze IV

Ability Type: Precise Technique

Requirements: Precision; Analyze III; Level 15

Ability Cost: 1

Action Point Cost: 7

Range: Sight

Target: One enemy

Effect: As Analyze II, except that the character may have four analyzed opponents at a time.

Precise Attack I

Ability Type: Precise Technique

Requirements: Precision

Ability Cost: 1

Action Point Cost: As basic attack +2.

Range: As basic attack.

To-Hit: As basic attack.

Target: One enemy.

Hit: As basic attack+10.

Precise Attack II

Ability Type: Precise Technique

Requirements: Precise Attack I; Level 5.

Ability Cost: 1

Action Point Cost: As basic attack+X.

Range: As basic attack.

To-Hit: As basic attack.

Target: One enemy.

Hit: As basic attack +5X.

Precise Attack III

Ability Type: Precise Technique

Requirements: Precise Attack II; Level 10.

Ability Cost: 1

Action Point Cost: As basic attack+2.

Range: As basic attack.

To-Hit: As basic attack.

Target: One enemy.

Hit: As basic attack +20.

Precise Attack IV

Ability Type: Precise Technique

Requirements: Precise Attack III; Level 15.

Ability Cost: 1

Action Point Cost: As basic attack+X.

Range: As basic attack.

To-Hit: As basic attack.

Target: One enemy.

Hit: As basic attack +10X.

Shattering Precision I

Ability Type: Precise Precise Attack Enhancement

Requirements: Precise Attack II; Level 7

Ability Cost: 1

Trigger: The character hits an enemy he has analyzed with a Precise Attack

Target: The hit enemy.

Action Point Cost: 0

Effect: The character may choose to forego the extra damage he would deal as a result of that Precise Attack to instead make the target vulnerable 5 for 2 rounds.

Shattering Precision II

Ability Type: Precise Precise Attack Enhancement

Requirements: Precise Attack III; Shattering Precision I; Level 12

Ability Cost: 1

Effect: As Shattering Precision I, but the target is instead made vulnerable 10.

Shattering Precision III

Ability Type: Precise Precise Attack Enhancement

Requirements: Precise Attack IV; Shattering Precision II; Level 17

Ability Cost: 1

Effect: As Shattering Precision II, but the target is instead made vulnerable 10 for 4 rounds.

Stunning Precision I

Ability Type: Precise Precise Attack Enhancement

Requirements: Precise Attack I; Level 3

Ability Cost: 1

Trigger: The character hits an enemy he has analyzed with a Precise Attack

Target: The enemy who has been hit

Action Point Cost: 0

Effect: The character may choose to forego the extra damage he would deal as a result of that Precise Attack to instead make the target hindered 5 for 2 rounds.

Stunning Precision II

Ability Type: Precise Precise Attack Enhancement

Requirements: Precise Attack II; Stunning Precision I; Level 8

Ability Cost: 1

Effect: As Stunning Precision I, but the target is instead made hindered 10 for 2 rounds

Stunning Precision III

Ability Type: Precise Precise Attack Enhancement

Requirements: Precise Attack III; Stunning Precision II; Level 13

Ability Cost: 1

Effect: As Stunning Precision II, but the target is instead made hindered 10 for two rounds, after which it is hindered 5 for 2 rounds.

Stunning Precision IV

Ability Type: Precise Precise Attack Enhancement

Requirements: Precise Attack IV; Stunning Precision III; Level 18

Ability Cost: 1

Effect: As Stunning Precision III, but the target is instead made hindered 10 for four rounds.

 

Weakening Precision I

Ability Type: Precise Precise Attack Enhancement

Requirements: Precise Attack II; Level 9

Ability Cost: 1

Trigger: The character hits an enemy he has analyzed with a Precise Attack

Target: The hit enemy

Action Point Cost: 0

Effect: The character may choose to forego the extra damage he would deal as a result of that Precise Attack to instead make the target weakened 10 for two rounds.

Weakening Precision II

Ability Type: Precise Precise Attack Enhancement

Requirements: Precise Attack III; Weakening Precision I; Level 14

Ability Cost: 1

Effect: As Weakening Precision I, but the target is instead made weakened 15 for two rounds.

Weakening Precision III

Ability Type: Precise Precise Attack Enhancement

Requirements: Precise Attack IV; Weakening Precision II; Level 19

Ability Cost: 1

Effect: As Weakening Precision II, but the target is instead made weakened 15 for four rounds

Attentiveness I

Ability Type: Precise Enhancement

Requirements: Analyze I; Trained in Awareness; LVL 4.

Ability Cost: 2

Effect: The character takes a -10 penalty to Defenses when surprised rather than a -20

Attentiveness II

Ability Type: Precise Enhancement

Requirements: Analyze II; Attentiveness I; LVL 9

Ability Cost: 2

Effect: The character takes no penalty to Defenses when surprised.

Pierce Armor I

Ability Type: Precise Analyze Technique

Requirements: Analyze I; Level 3

Ability Cost: 1

Action Point Cost: As basic attack+2

Range: Melee, or one range increment.

To-Hit: As basic attack

Target: One analyzed target within range.

Hit: 1/4 of the weapon's regular damage goes straight to the target's PBS, ignoring his Armor.The other 3/4 attack Armor as normal.

Pierce Armor II

Ability Type: Precise Analyze Technique

Requirements: Analyze II; Pierce Armor I; Level 8

Ability Cost: 1

Action Point Cost: As basic attack+2

Range: Melee, or one range increment.

To-Hit: As basic attack.

Target: One analyzed target within range.

Hit: 1/2 of the weapon's regular damage goes straight to the target's PBS, ignoring his Armor.The other 1/2 attack Armor as normal.

Pierce Armor III

Ability Type: Precise Analyze Technique

Requirements: Analyze III; Pierce Armor II; Level 13

Ability Cost: 1

Action Point Cost: As basic attack+2

Range: Melee, or one range increment.

To-Hit: As basic attack.

Target: One analyzed target within range.

Hit: All of the weapon's regular damage goes straight to the target's PBS, ignoring his Armor.

Careful Shot I

Ability Type: Precise Analyze Enhancement

Requirements: Analyze I; Level 2

Ability Cost: 1

Effect: When attacking an analyzed target who is in melee with a ranged attack, the character takes only a -10 penalty to Offense instead of -20.

Careful Shot II

Ability Type: Precise Analyze Enhancement

Requirements: Analyze II; Careful Shot I; Level 7

Ability Cost: 1

Effect: When attacking an analyzed target who is in melee with a ranged attack, the character takes no penalty to Offense.

Careful Shot III

Ability Type: Precise Analyze Enhancement

Requirements: Analyze III; Careful Shot II; Level 12

Ability Cost: 1

Effect: When attacking any target who is in melee with a ranged attack, the character takes no penalty to Offense.

Increase Aim

Ability Type: Precise Technique

Requirements: Analyze II; Level 5

Ability Cost: 1

Effect: Whenever the character makes a ranged attack, he may expend a number of extra action points to gain an equal bonus x5 to the appropriate Offense.

Invigorating Analysis

Ability Type: Precise Analyze Enhancement

Requirements: Analyze II Ability Cost: 2

Effect: Whenever a target that is analyzed by the character is killed, the character regains 25 PBS.

Spot for Weakness

Ability Type: Precise Analyze Enhancement

Requirements: Analyze I

Ability Cost: 1

Effect: The character gains knowledge of all elemental weaknesses and resistances possessed by an analyzed target.

Relay Weakness I

Ability Type: Precise Analyze Enhancement

Requirements: Analyze II

Ability Cost: 1

Effect: All allies within 3 hexes of the character gain a +5 to Offenses versus any enemy analyzed by the character.

Relay Weakness II

Ability Type: Precise Analyze Enhancement

Requirements: Analyze III; Relay Weakness II

Ability Cost: 1

Effect: All allies within 3 hexes of the character gain a +10 to Offenses versus any enemy analyzed by the character.

Increased Range I

Ability Type: Precise Enhancement

Requirements: Analyze I; Level 4

Ability Cost: 1

Effect: The character treats all ranged weapons as though their range increments are increased by one hex.

Increased Range II

Ability Type: Precise Enhancement

Requirements: Analyze II; Increased Range I; Level 9

Ability Cost: 1

Effect: The character treats all ranged weapons as though their range increments are increased by two hexes.

Increased Range III

Ability Type: Precise Enhancement

Requirements: Analyze III; Level 14

Ability Cost: 1

Effect: The character treats all ranged weapons as though their range increments are doubled.

Marksman's Stance:

Ability Type: Precise Stance

Requirements: Precision; Level 8

Ability Cost: 2

Effect: While in this stance, the character gains a +10 to Offenses pertaining to ranged attacks if he did not move during the previous turn. Moving includes forced movement.

Fencer's Stance:

Ability Type: Precise Stance

Requirements: Precision; Level 8

Ability Cost: 2

Effect: While in this stance, the character gains a +10 to MelDef and Dodge versus all targets the character has analyzed.

Unerring Strike:

Ability Type: Precise Technique

Requirements: Analyze IV; Precise Attack III; Level 20

Ability Cost: 2

Action Point Cost: Special

Range: Melee or within one range increment.

To-Hit: Special

Target: One analyzed enemy

Effect: Basic critical hit damage

Note: The character expends all of his action points to make this attack, which cannot miss. The character may only use this ability if he has not used any action points this turn.

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