Collaborative

Home &gt; Abilities 36 Abilities

1: Collaboration; Warlord's Strike I; Covering Attack I

2: Shielding Strike I; Focused Strike I

3: Pincer Attack I; Hail of Steel I

4: Lockdown Strike I; Command;

5: Warlord's Strike II; Seize the Advantage

6: Covering Attack II

7: Shielding Strike II; Focused Strike II

8: Hail of Steel II

9: Lockdown Strike II; Turn the Tide; Inspiring Strike I

10: Warlord's Strike III; Warlord's Stance; Martyr's Stance

11: Covering Attack III

12: Shielding Strike III; Focused Strike III

13: Hail of Steel III; Pincer Attack II

14: Strength in Numbers; Safety in Numbers; Inspiring Strike II

15: Warlord's Strike IV

16: Covering Attack IV

17: Shielding Strike IV; Focused Strike IV

18: Hail of Steel IV

19: Inspiring Strike III

20: Lead the Assault

 

Collaboration

Ability Type: Trained Enhancement

Requirements: WIS 0

Ability Cost: 3

Effect: Allies within 5 hexes of the character, including the character, gain an additional +10 bonus to damage when flanking an enemy.

 

Warlord's Strike I

Ability Type: Collaborative Technique

Requirements: Collaboration

Ability Cost: 1

Action Point Cost: As basic attack

Range: As basic attack

To-Hit: As basic attack

Target: One enemy

Hit: If the character chooses to use this ability on an attack, the attack deals damage as a basic attack and the character grants a +5 bonus to attacks against the enemy hit with the attack to any ally within 5 hexes of that enemy.

 

Warlord's Strike II

Ability Type: Collaborative Technique

Requirements: Warlord's Strike I; Level 5

Ability Cost: 1

Action Point Cost: As basic attack

Range: As basic attack

To-Hit: As basic attack

Target: One enemy

Hit: As Warlord's Strike I, but the bonus is +10.

 

Warlord's Strike III

Ability Type: Collaborative Technique

Requirements: Warlord's Strike II; Level 10

Ability Cost: 1

Action Point Cost: As basic attack

Range: As basic attack

To-Hit: As basic attack

Target: One enemy

Hit: As Warlord's Strike II, but the bonus is granted to two allies instead of one.

 

Warlord's Strike IV

Ability Type: Collaborative Technique

Requirements: Warlord's Strike II; Level 15

Ability Cost: 1

Action Point Cost: As basic attack

Range: As basic attack

To-Hit: As basic attack

Target: One enemy

Hit: As Warlord's Strike III, but the bonus is granted to three allies instead of two.

 

Covering Attack I

Ability Type: Collaborative Technique

Requirements: Collaboration

Ability Cost: 1

Action Point Cost: As basic attack

Range: As basic attack

To-Hit: As basic attack

Target: One enemy

Hit: This attack does damage equal to a basic attack - 15. In addition, one ally adjacent to the target can immediately shift one hex. This shift expends the ally's attack of opportunity.

 

Covering Attack II

Ability Type: Collaborative Technique

Requirements: Covering Attack I; Level 6

Ability Cost: 1

Action Point Cost: As basic attack

Range: As basic attack

To-Hit: As basic attack

Target: One enemy

Hit: As Covering Attack I, but the ally may perform a 4 AP action that is not an attack instead of shifting if he so chooses.

 

Covering Attack III

Ability Type: Collaborative Technique

Requirements: Covering Attack II; Level 11

Ability Cost: 1

Action Point Cost: As basic attack

Range: As basic attack

To-Hit: As basic attack

Target: One enemy

Hit: As Covering Attack II, but the action can be worth 5 AP.

Covering Attack IV

Ability Type: Collaborative Technique

Requirements: Covering Attack III; Level 16

Ability Cost: 1

Action Point Cost: As basic attack

Range: As basic attack

To-Hit: As basic attack

Target: One enemy

Hit: As Covering Attack III, but the character may expend the attack of opportunity instead of the ally.

 

Pincer Attack I

Ability Type: Collaborative Enhancement

Requirements: Warlord's Strike II; Level 3

Ability Cost: 2

Effect: When the character is flanking an enemy with an ally, both the character and the ally gains a +10 bonus to damage against that enemy.

 

Pincer Attack II

Ability Type: Collaborative Enhancement

Requirements: Pincer Attack I; Warlord's Strike III; Level 13

Ability Cost: 75

Effect: As Pincer Attack I, but the bonus to damage increases to +20.

 

Shielding Strike I

Ability Type: Collaborative Warlord's Strike Enhancement

Requirements: Warlord's Strike I; Level 2

Ability Cost: 50

Effect: On a successful Warlord's Strike, instead of granting a bonus to attacks, the character may choose to instead grant a +5 bonus to Defenses against that enemy to one ally within 5 hexes of the enemy.

 

Shielding Strike II

Ability Type: Collaborative Warlord's Strike Enhancement

Requirements: Shielding Strike I; Warlord's Strike II; Level 7

Ability Cost: 1

Effect: As Shielding Strike I, but the bonus to defenses increases to +10.

 

Shielding Strike III

Ability Type: Collaborative Warlord's Strike Enhancement

Requirements: Shielding Strike II; Warlord's Strike III; Level 12

Ability Cost: 1

Effect: As Shielding Strike I, but the bonus applies to both allies.

Shielding Strike IV

Ability Type: Collaborative Warlord's Strike Enhancement

Requirements: Shielding Strike III; Warlord's Strike IV; Level 16

Ability Cost: 1

Effect: As Shielding Strike I, but the bonus applies to all three allies.

Focused Strike I

Ability Type: Collaborative Warlord's Strike Enhancement

Requirements: Warlord's Strike I; Level 2

Ability Cost: 1

Effect: On a successful Warlord's Strike, instead of granting a bonus to attacks, the character may choose to instead grant a +10 bonus to damage rolls against that enemy to one ally within 5 hexes of the enemy.

 

Focused Strike II

Ability Type: Collaborative Warlord's Strike Enhancement

Requirements: Focused Strike I; Warlord's Strike II; Level 7

Ability Cost: 1

Effect: As Focused Strike I, but the bonus to damage increases to +20.

 

Focused Strike III

Ability Type: Collaborative Warlord's Strike Enhancement

Requirements: Focused Strike II; Warlord's Strike III; Level 12

Ability Cost: 1

Effect: As Focused Strike I, but the bonus applies to both allies.

Focused Strike IV

Ability Type: Collaborative Warlord's Strike Enhancement

Requirements: Focused Strike III; Warlord's Strike IV; Level 16

Ability Cost: 1

Effect: As Focused Strike I, but the bonus to damage increases to +30 and applies to all three allies.

 

Inspiring Strike I

Ability Type: Collaborative Warlord's Strike Enhancement

Requirements: Warlord's Strike I; Level 9

Ability Cost: 1

Effect: On a successful Warlord's Strike, instead of granting a flat bonus to attacks, the character may instead to choose to make one ally within 5 hexes of the target boosted 5 for 2 rounds.

 

Inspiring Strike II

Ability Type: Collaborative Warlord's Strike Enhancement

Requirements: Inspiring Strike I; Warlord's Strike II; Level 14

Ability Cost: 1

Effect: On a successful Warlord's Strike, instead of granting a flat bonus to attacks, the character may instead to choose to make one ally within 5 hexes of the target boosted 10 for 2 rounds..

 

Inspiring Strike III

Ability Type: Collaborative Warlord's Strike Enhancement

Requirements: Inspiring Strike II; Warlord's Strike III; Level 19

Ability Cost: 1

Effect: As Inspiring Strike II, but the ally is instead boosted 15 for 2 rounds.

 

Lockdown Strike I

Ability Type: Collaborative Warlord's Strike Enhancement

Requirements: Warlord's Strike I; Level 4

Ability Cost: 1

Effect: On a successful Warlord's Strike, the enemy cannot move or shift without provoking an attack of opportunity from the character.

 

Lockdown Strike II

Ability Type: Collaborative Warlord's Strike Enhancement

Requirements:Warlord's Strike II; Level 9

Ability Cost: 1

Effect: As Lockdown Strike I, but the character can make the attack of opportunity without expending an attack of opportunity.

 

Superior Command

Ability Type: Collaborative Enhancement

Requirements: Collaboration; LVL 4

Ability Cost: 1

Effect: If any ally in 5 hexes of the character would expend an attack of opportunity, the character can expend an attack of opportunity to negate the cost for the ally.

 

Seize the Advantage

Ability Type: Collaborative Enhancement

Requirements: Collaboration; LVL 5

Ability Cost: 1

Effect: During the first round of combat, any ally that starts his or her turn within 5 hexes of the character gains a +10 bonus to attacks.

 

Turn the Tide

Ability Type: Collaborative Enhancement

Requirements: Warlord's Strike II; Level 9

Ability Cost: 1

Effect: Whenever the character scores a critical hit, any ally gains a +20 bonus to damage against that enemy until the beginning of the character's next turn.

 

Strength in Numbers

Ability Type: Collaborative Enhancement

Requirements: Collaboration; Level 14

Ability Cost: 2

Effect: As long as the character is adjacent to at least two allies, the character and all adjacent allies gain a +10 bonus to damage.

 

Safety in Numbers

Ability Type: Collaborative Enhancement

Requirements: Collaboration; Level 14

Ability Cost: 2

Effect: As long as the character is adjacent to at least two allies, the character and all adjacent allies gain a +5 bonus to Defenses.

 

Hail of Steel I

Ability Type: Collaborative Technique

Requirements: Collaboration; Level 3

Ability Cost: 1

Action Point Cost: As basic attack+2

Range: As basic attack, within one range increment.

To-Hit: As basic attack

Target: One enemy

Hit: This attack does damage equal to a basic attack, and in addition, one ally adjacent to the enemy may expend his or her attack of opportunity against the enemy.

Hail of Steel II

Ability Type: Collaborative Technique

Requirements: Collaboration; Level 8

Ability Cost: 1

Action Point Cost: As basic attack+3

Range: As basic attack, within one range increment.

To-Hit: As basic attack

Target: One enemy

Hit: As Hail of Steel I, but the ally gains a +10 bonus to damage on the attack of opportunity.

Hail of Steel III

Ability Type: Collaborative Technique

Requirements: Collaboration; Level 13

Ability Cost: 1

Action Point Cost: As basic attack+4

Range: As basic attack, within one range increment.

To-Hit: As basic attack

Target: One enemy

Hit: As Hail of Steel II, but if there are two allies adjacent to the enemy, they may both make attacks of opportunity, and the bonus to damage increases to +20.

Hail of Steel IV

Ability Type: Collaborative Technique

Requirements: Collaboration; Level 18

Ability Cost: 1

Action Point Cost: As basic attack+4

Range: As basic attack, within one range increment.

To-Hit: As basic attack

Target: One enemy

Hit: As Hail of Steel III, and the bonus to damage increases to +30.

 

Warlord's Stance

Ability Type: Collaborative Stance

Requirements: Collaboration; Level 10

Ability Cost: 2

Effect: While in this stance, any enemy adjacent to the character takes -10 damage from the character's attacks, but +10 damage from any of the character's allies' attacks.

Martyr's Stance

Ability Type: Collaborative Stance

Requirements: Collaboration; Level 10

Ability Cost: 2

Effect: While in this stance, any enemy adjacent to the character suffers a -10 penalty to Offenses on any attacks that do not include the character.

Lead the Assault

Ability Type: Collaborative Technique

Requirements: Warlord's Strike IV; Strength in Numbers; Level 20

Ability Cost: 2

Action Point Cost: As basic attack + 6.

Range: As basic attack.

To-Hit: As basic attack.

Target: One enemy who is adjacent to at least two of the character's allies.

Hit: As basic attack, and all of the character's allies within 10 hexes of the target can make a basic attack against the target.

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