Aeromancy

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Aeromantic -  Key Ability: Thunderbolt

33 Abilities

1: Gift of Aeromancy; Thunderbolt I; Shock I

2: Thunderclap I; Protection from Electricity I

3: Extended Thunderbolt; Whirlwind I

4: Aeromantic Defenses I

5: Thunderbolt II; Ball Lightning I

6: Shock II; Aeromancer's Boon

7: Thunderclap II; Protection from Electricity II

8: Whirlwind II

9: Chain Thunderbolt I; Aeromantic Defenses II

10: Thunderbolt III; Ball Lightning II

11: Shock III

12: Thunderclap III; Protection from Electricity III

13: Whirlwind III

14: Chain Thunderbolt II; Aeromantic Defenses III

15: Thunderbolt IV; Ball Lightning III

16: Shock IV

17: Thunderclap IV; Protection from Electricity IV

18: Whirlwind IV

19: Aeromantic Defenses IV

20: Animikii

Gift of Aeromancy

Ability Type: Inherent Aeromancy

Requirements: MAG 0

Ability Cost: 3

Effect: The character gains access to the Aeromancy ability tree and gains Resist 20 Electricity. Whenever a character casts a aeromantic spell, on a critical miss, there is a misfire which deals an amount of damage equal to 1/2 the amount of mana spent on the spell to all creatures in a 2-hex burst (including the caster) and makes them hindered 5 for 1 round. The spell fails.

Thunderbolt I

Ability Type: Aeromantic Cantrip

Requirements: Gift of Aeromancy

Ability Cost: 1

Action Point Cost: 5

Range: 5 hexes.

To-Hit: FOR + MagFoc vs. Dodge

Target: One creature.

Hit: 28 + FOR electric damage, critical property hindered 5 for 1 round Note: Thunderbolts may be used as ranged basic attacks.

Thunderbolt II

Ability Type: Aeromantic Cantrip

Requirements: Thunderbolt I; Level 5

Ability Cost: 1

Action Point Cost: 4

Range: 5 hexes.

To-Hit: FOR + MagFoc vs. Dodge

Target: One creature.

Hit: 38 + FOR electric damage, critical property hindered 5 for 2 rounds

Note: Thunderbolts may be used as ranged basic attacks.

Thunderbolt III

Ability Type: Aeromantic Cantrip

Requirements: Thunderbolt II; Level 10

Ability Cost: 1

Action Point Cost: 6

Range: 5 hexes.

To-Hit: FOR + MagFoc vs. Dodge

Target: One creature.

Hit: 60 + FOR electric damage, critical property hindered 10 for 1 round.

Note: Thunderbolts may be used as ranged basic attacks.

Thunderbolt IV

Ability Type: Aeromantic Cantrip

Requirements: Thunderbolt III; Level 15

Ability Cost: 1

Action Point Cost: 5

Range: 5 hexes.

To-Hit: FOR + MagFoc vs. Dodge

Target: One creature.

Hit: 75 + FOR electric damage, critical property hindered 10 for 2 rounds

Note: Thunderbolts may be used as ranged basic attacks

Chain Thunderbolt I

Ability Type: Aeromantic Thunderbolt Transmutation

Requirements: Thunderbolt II; Level 9

Ability Cost: 1

Action Point Cost: 3

Mana Cost: 54

Effect: For the rest of the character's turn, any time he uses a Thunderbolt ability, he may make an additional Thunderbolt attack originating from the target of the first Thunderbolt's hex.

Chain Thunderbolt II

Ability Type: Aeromantic Thunderbolt Transmutation

Requirements: Thunderbolt III; Chain Thunderbolt I; Level 14

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 69

Effect: As Chain Thunderbolt I, except that he may make an additional Thunderbolt attack originating from the target of the second Thunderbolt's hex. This may hit the target of the first Thunderbolt.

Extended Thunderbolt

Ability Type: Aeromantic Thunderbolt Enhancement

Requirements: Thunderbolt I; Level 3

Ability Cost: 1

Effect: The range of the character's thunderbolts is increased to 8 hexes.

Aeromantic Defenses I

Ability Type: Aeromantic Enhancement

Requirements: Gift of Aeromancy; Level 4

Ability Cost: 2

Effect: The character gains Resist 30 Electricity

Aeromantic Defenses II

Ability Type: Aeromantic Enhancement

Requirements: Aeromantic Defenses I; Level 9

Ability Cost: 2

Effect: The character gains Resist 40 Electricity.

Aeromantic Defenses III

Ability Type: Aeromantic Enhancement

Requirements; Aeromantic Defenses II; Level 14

Ability Cost: 2

Effect: The character gains Electricity Immune.

Aeromantic Defenses IV

Ability Type: Aeromantic Enhancement

Requirements: Aeromantic Defenses III; Level 19

Ability Cost: 2 Effect: Whenever the character would take electric damage, he instead regains PBS equal to 1/2 the amount of damage he would have taken, before applying the effects of resistance and similar effects.

Shock I

Ability Type: Aeromantic Evocation

Requirements: Gift of Aeromancy

Ability Cost: 1

Action Point Cost: 3

Mana Cost: 30

Range: 10 hexes.

To-Hit: FOR + MagFoc vs. Will MagRes

Target: One unit in range.

Hit: Target is hindered 10 for four rounds

Shock II

Ability Type: Aeromantic Evocation

Requirements: Shock I; Level 7

Ability Cost: 1

Action Point Cost: 4

Mana Cost: 45

Range: 10 hexes.

To-Hit: FOR + MagFoc vs. Will MagRes

Target: One unit in range. Hit: Target is hindered 10 for four rounds

  Shock III

Ability Type: Aeromantic Evocation

Requirements: Shock II; Level 12

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 60

Range: 10 hexes.

To-Hit: FOR + MagFoc vs. Will MagRes

Target: One unit in range.

Hit: Target is hindered 10 for four rounds and hindered 5 for two rounds.

Shock IV

Ability Type: Aeromantic Evocation

Requirements: Shock III; Level 17

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 78

Range: 10 hexes.

To-Hit: FOR + MagFoc vs. Will MagRes

Target: One unit in range.

Hit: Target is hindered 5 for one round. At the start of the caster's next turn, he makes a secondary attack for no additional action points.

Secondary Target: The same target.

Secondary To-Hit: FOR + MagFoc vs. Will MagRes

Secondary Hit: Target is restrained 2.

Whirlwind I

Ability Type: Aeromantic Evocation

Requirements: Gift of Aeromancy; Level 3

Ability Cost: 1

Action Point Cost: 7

Mana Cost: 60

Range: 10 hexes.

Target: 1 unoccupied hex within range.

Effect: Creates a medium whirlwind in that hex.The caster may move the whirlwind as though it had the caster's own SPD, and the sphere lasts until the end of the caster's next turn, though it can be sustained 6 indefinitely.Whenever the caster moves the whirlwind into a hex occupied by another unit, he makes an FOR + MagFoc vs. Dodge attack.If he hits, the unit takes 39 + FOR damage, is slid 3 hexes, and is knocked prone.

Whirlwind II

Ability Type: Aeromantic Evocation

Requirements: Whirlwind I; Level 8

Ability Cost: 1

Action Point Cost: 8

Mana Cost: 85

Range: 10 hexes.

Target: 1 unoccupied hex within range.

Effect: As Whirlwind I, except that on a hit, the Whirlwind does 54 + FOR damage and is slid 4 hexes.

Whirlwind III

Ability Type: Aeromantic Evocation

Requirements: Whirlwind II; Level 13

Ability Cost: 1

Action Point Cost: 9

Mana Cost: 110

Range: 10 hexes.

Target: 1 unoccupied hex within range.

Effect: As Whirlwind I, except that on a hit, the Whirlwind does 69 + FOR damage and is slid 6 hexes.

Whirlwind IV

Ability Type: Aeromantic Evocation

Requirements: Whirlwind III; Level 18

Ability Cost: 1

Action Point Cost: 10

Mana Cost: 135

Range: Area burst 1 within 10 hexes.

Target: One unoccupied hex within range.

Effect: As Whirlwind III, except that the whirlwind is area burst 1 and does 84 + FOR damage.

Thunderclap I

Ability Type: Aeromantic Evocation

Requirements: Gift of Aeromancy; Level 2

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 55

Range: Area burst 1 within 10 hexes.

To-Hit: FOR + MagFocus vs. Stamina MagRes.

Target: All enemies within range.

Hit: 24 + FOR damage and the target is hindered 5 for two turns and knocked prone.

Miss: Half damage.

Thunderclap II

Ability Type: Aeromantic Evocation

Requirements: Thunderclap I; Level 7

Ability Cost: 1

Action Point Cost: 7

Mana Cost: 80

Range: Area burst 1 within 10 hexes.

To-Hit: FOR + MagFocus vs. Stamina MagRes.

Target: All enemies within range.

Hit: 34 + FOR damage and the target is hindered 5 for four turns and knocked prone

Miss: Half damage.

Thunderclap III

Ability Type: Aeromantic Evocation

Requirements: Thunderclap II; Level 12

Ability Cost: 1

Action Point Cost: 8

Mana Cost: 105

Range: Area burst 2 within 10 hexes.

To-Hit: FOR + MagFocus vs. Stamina MagRes.

Target: All enemies within range.

Hit: 44 + FOR damage and the target is hindered 5 for 6 turns and knocked prone.

Miss: Half damage

Thunderclap IV

Ability Type: Aeromantic Evocation

Requirements: Thunderclap III; Level 17

Ability Cost: 1

Action Point Cost: 9

Mana Cost: 130

Range: Area burst 3 within 10 hexes.

To-Hit: FOR + MagFocus vs. Stamina MagRes.

Target: All enemies within range.

Hit: 54 + FOR damage and the target is hindered 5 for 6 turns and knocked prone. Miss: Half damage

Protection from Electricity I

Ability Type: Aeromantic Evocation

Requirements: Gift of Aeromancy; Level 2

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 33

Range: 10 hexes.

Target: One ally within range.

Hit: Target gains Resist 25 Electric for five rounds

Protection from Electricity II

Ability Type: Aeromantic Evocation

Requirements: Protection from Electricity I; Level 7

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 48

Range: 10 hexes.

Target: One ally within range. Hit: Target gains Resist 35 Electric for five rounds.

  Protection from Electricity III

Ability Type: Aeromantic Evocation

Requirements: Protection from Electricity II; Level 12

Ability Cost: 1

Action Point Cost: 7

Mana Cost: 63

Range: 10 hexes.

Target: One ally within range. Hit: Target is Electric Immune for five rounds.

  Protection from Electricity IV

Ability Type: Aeromantic Evocation

Requirements: Protection from Electricity III; Level 17

Ability Cost: 1

Action Point Cost: 8

Mana Cost: 78

Range: 10 hexes.

Target: All allies within range. Hit: Target gains Resist 55 Electric for five rounds.

  Ball Lightning I

Ability Type: Aeromantic Evocation

Requirements: Gift of Aeromancy; Level 5.

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 105

Range: 5 hex line.

To-Hit: FOR + MagFoc vs. Dodge.

Target: All units in the line and in adjacent hexes.

Hit: 68 + FOR electric damage.

Miss: Half damage.

Note: The ball moves along the line, and if it runs into a wall or a unit, it stops there, progressing no further.

Ball Lightning II

Ability Type: Aeromantic Evocation

Requirements: Ball Lightning I; Level 10.

Ability Cost: 1

Action Point Cost: 8

Mana Cost: 143

Range: 6 hex line.

To-Hit: FOR + MagFoc vs. Dodge.

Target: All units in the line and in adjacent hexes.

Hit: 90 + FOR electric damage.

Miss: Half damage.

Note: The ball moves along the line, and if it runs into a wall or a unit, it stops there, progressing no further.

Ball Lightning III

Ability Type: Aeromantic Evocation

Requirements: Ball Lightning II; Level 15.

Ability Cost: 1

Action Point Cost: 10

Mana Cost: 180

Range: 7 hex line.

To-Hit: FOR + MagFoc vs. Dodge.

Target: All units in the line and in adjacent hexes.

Hit: 113 + FOR electric damage.

Miss: Half damage.

Note: The ball moves along the line, and if it runs into a wall or a unit, it stops there, progressing no further.

Aeromancer's Boon

Ability Type: Aeromantic Enhancement

Requirements: Gift of Aeromancy; Level 6

Ability Cost: 2 Effect: Character gains a +10 to damage on all electric spells, regardless of school.

Animikii

Ability Type: Aeromantic Evocation

Requirements: Thunderbolt IV; Thunderclap IV; Ball Lightning III; Level 20

Ability Cost: 2

Action Point Cost: 14

Mana Cost: 435

Range: Burst 5 within 30 hexes.

Target: All enemies in burst.

Hit: 90 + FOR electric damage.

Effect: Creates a zone of stormclouds in the burst that lasts until the end of the caster's next turn, though it can be sustained 12 indefinitely.Any enemy who starts his turn in the storm is subjected to another attack.

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