Powerful

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37 Abilities

1: Power; Power Attack I; Stunning Blow I

2: Knockback I; Brutalize I

3: Valiant Defense I; Intimidating Power I

4: Hero's Arm; Crushing Blow

5: Power Attack II; Cleave I

6: Knockback II; Stunning Blow II

7: Sunder I; Brutalize II

8: Valiant Defense II; Intimidating Power II

9: Hero's Might; Hurl; Invigorating Might I

10: Power Attack III; Cleave II; Knight's Stance; Brute's Stance

11: Knockback III; Stunning Blow III

12: Sunder II; Brutalize III

13: Valiant Defense III; Intimidating Power III

14: Invigorating Might II

15: Power Attack IV

16: Knockback IV

17: Brutalize IV

18: Valiant Defense III

19: Invigorating Might III

20: Annihilate

Power

Ability Type: Trained Enhancement

Requirements: STR 0

Ability Cost: 3

Effect: The character gains a +5 to all melee damage.

Power Attack I

Ability Type: Powerful Technique

Requirements: Power

Ability Cost: 1

Action Point Cost: As basic attack.

Range: As basic attack.

To-Hit: As basic attack -20.

Target: One enemy

Hit:  basic attack damage +10.

Power Attack II

Ability Type: Powerful Technique

Requirements: Power Attack I; Level 5

Ability Cost: 1

Action Point Cost: As basic attack.

Range: As basic attack.

To-Hit: See text.

Target: One enemy

Hit: As Power Attack I, except that the character may choose to take a penalty to an Offense on an attack to gain a bonus to damage equal to 1/2 the penalty.

Power Attack III

Ability Type: Powerful Technique

Requirements: Power Attack II; Level 10.

Ability Cost: 1

Action Point Cost: As basic attack.

Range: As basic attack.

To-Hit: As basic attack-20

Target: One enemy

Hit: As basic attack+20

Power Attack IV

Ability Type: Powerful Technique

Requirements: Power Attack III; Level 15.

Ability Cost: 1

Action Point Cost: As basic attack.

Range: As basic attack.

To-Hit: See text.

Target: One enemy.

Hit: As Power Attack III, except that the character may choose to take a penalty to an Offense on an attack to gain an equal bonus to damage

Knockback I

Ability Type: Powerful Technique

Requirements: Power Attack I; Level 2.

Ability Cost: 1

Action Point Cost: 3

Range: As melee attack.

To-Hit: STR + MelOff vs. MelDef.

Target: One enemy just hit by the character's Power Attack.

Hit: The enemy is pushed 2 hexes and knocked prone.The character may not use a light weapon to make this attack.

Knockback II

Ability Type: Powerful Technique

Requirements: Knockback I; Power Attack II; Level 6.

Ability Cost: 1

Action Point Cost: 3

Range: As melee attack.

To-Hit: STR + MelOff vs. MelDef.

Target: One enemy just hit by the character's Power Attack.

Hit: As Knockback I, except that the enemy is pushed 4 hexes.

Knockback III

Ability Type: Powerful Technique

Requirements: Knockback II; Power Attack III; Level 11.

Ability Cost: 1

Action Point Cost: 3

Range: As melee attack.

To-Hit: STR + MelOff vs. MelDef.

Target: One enemy just hit by the character's Power Attack.

Hit: As Knockback I, except that the enemy is pushed 6 hexes.

Hero's Arm

Ability Type: Powerful Enhancement

Requirements: Power; STR 20; LVL 4

Ability Cost: 2

Effect: The character can treat two-handed weapons as one-handed weapons and one-handed weapons as light weapons.One-handed weapons are still considered one-handed for the purposes of qualifying for attacks-- one can still use a one-handed weapon for Knockback, and cannot use it for Backstab.

Hero's Might

Ability Type: Powerful Enhancement

Requirements: Hero's Arm; STR 25; LVL 10.

Ability Cost: 2

Effect: The character can treat two-handed weapons as light weapons.

Valiant Defense I

Ability Type: Powerful Enhancement

Requirements: Power; Level 3

Ability Cost: 1

Effect: The character gains a +5 bonus to Defenses if the character's turn ends and the character hasn't left a hex. The character loses this bonus if forced to move.The bonus lasts until the beginning of the character's next turn.

  Valiant Defense II

Ability Type: Powerful Enhancement

Requirements: Valiant Defense I; Level 8

Ability Cost: 1

Effect: As Valiant Defense I, but the bonus to Defenses increases to +10

  Valiant Defense III

Ability Type: Powerful Enhancement

Requirements: Valiant Defense II; Level 13

Ability Cost: 1

Effect: As Valiant Defense I, but the bonus to Defenses increases to +20.

  Hurl

Ability Type: Powerful Technique

Requirements: Power; STR 15; Level 9

Ability Cost: 2

Action Point Cost: As melee basic attack + 2

Range Increments: 2, 4, or 6

To-Hit: STR + Acc vs. Dodge

Target: One enemy

Hit: As melee basic attack.

Effect: This ability allows the character to turn any melee weapon into a ranged weapon. Light weapons have a range increment of 6 hexes, one-handed weapons have a range increment of 4 hexes, and two-handed weapons have a range increment of 2 hexes.

  Sunder I

Ability Type: Powerful Technique

Requirements: Power; STR 10; Level 7

Ability Cost: 2

Action Point Cost: As melee basic attack + 2

Range: As melee basic attack

To-Hit: STR + MelOff vs. wielder's MelDef

Target: One wielded weapon

Hit: The weapon inflicts a -5 penalty to attacks using that weapon until the end of the encounter.

  Sunder II

Ability Type: Powerful Technique

Requirements: Sunder I; Level 12

Ability Cost: 2

Action Point Cost: As melee basic attack + 2

Range: As melee basic attack

To-Hit: STR + MelOff vs. wielder's MelDef

Target: One wielded weapon

Hit: As Sunder I, but the penalty to attacks is -10.

  Brutalize I

Ability Type: Powerful Power Attack Technique

Requirements: Power; Power Attack I; Level 2

Ability Cost: 1

Effect: The character can choose to increase the action point cost of the character's Power Attack by 2 to gain a +10 bonus to damage for that attack.

  Brutalize II

Ability Type: Powerful Power Attack Technique

Requirements: Power Attack II; Brutalize I; Level 7

Ability Cot: 1

Effect: The character can choose to increase the action point cost of the character's Power Attack to gain that amount x5 in extra damage.

  Brutalize III

Ability Type: Powerful Power Attack Technique

Requirements: Power Attack III; Brutalize II; Level 13

Ability Cost: 1

Effect: The character can choose to increase the action point cost of the character's Power Attack by 2 to gain a +20 bonus to damage for that attack.

Brutalize IV

Ability Type: Powerful Power Attack Technique

Requirements: Power Attack IV; Brutalize III; Level 18

Ability Cost: 1

Effect: The character can choose to increase the action point cost of the character's Power Attack to gain that amount x10 in extra damage

  Invigorating Might I

Ability Type: Powerful Power Attack Enhancement

Requirements: Power Attack II; Level 9

Ability Cost: 1

Trigger: The character hits with a Power Attack.

Action Point Cost: 0

Effect: The character regains 5 PBS

  Invigorating Might II

Ability Type: Powerful Power Attack Enhancement

Requirements: Power Attack III; Invigorating Might I; Level 14

Ability Cost: 1

Trigger: The character hits with a Power Attack

Action Point Cost: 0

Effect: The character regains 10 PBS''' '''

Invigorating Might III

Ability Type: Powerful Power Attack Enhancement

Requirements: Power Attack IV; Invigorating Might II; Level 19

Ability Cost: 1

Trigger: The character hits with a Power Attack

Action Point Cost: 0

Effect: The character regains 15 PBS.

  Cleave I

Ability Type: Powerful Power Attack Enhancement

Requirements: Power Attack II; STR 10; Level 5

Ability Cost: 1

Effect: If the character slays an enemy in melee with a Power Attack, then the character may make a melee basic attack against any enemy adjacent to the character.

  Cleave II

Ability Type: Powerful Power Attack Enhancement

Requirements: Power Attack III; Cleave I; Level 10

Ability Cost: 1

Effect: As Cleave I, but if the melee basic attack gained from Cleave also slays an enemy, the character may make an additional melee basic attack against any enemy adjacent to the character.

  Intimidating Power I

Ability Type: Powerful Technique

Requirements: Power Attack I; FOR 0; Level 3

Ability Cost: 1

Action Point Cost: 2

Range: As basic attack

To-Hit: STR + MelOff vs. Fear

Target: One creature just hit by your Power Attack

Hit: Target is hindered 5 for 1 round''' '''

Intimidating Power II

Ability Type: Powerful Technique

Requirements: Power Attack II; Intimidating Power I; Level 8

Ability Cost: 1

Action Point Cost: 3

Range: As basic attack

To-Hit: STR + MelOff vs. Fear

Target: One creature just hit by your attack

Hit: Target is hindered 10 for 1 round.

  Intimidating Power III

Ability Type: Powerful Technique

Requirements: Intimidating Power II; Level 13

Ability Cost: 1

Action Point Cost: 4

Range: As melee basic attack

To-Hit: STR + MelOff vs. Fear

Target: One enemy just hit by your attack

Hit: Target is hindered 10 for 2 rounds

Miss: Target is hindered 5 for 1 round

  Stunning Blow I

Ability Type: Powerful Technique

Requirements: Power Attack I

Ability Cost: 1

Action Point Cost: As melee basic attack + 2

Range: As melee basic attack

To-Hit: REF + MelOff vs. MelDef

Target: One enemy in reach

Hit: This attack deals damage as a melee basic attack and the target is hindered 10 for 2 rounds

  Stunning Blow II

Ability Type: Powerful Technique

Requirements: Stunning Blow I; Power Attack II; Level 6

Ability Cost: 1

Action Point Cost: As melee basic attack + 2

Range: As melee basic attack

To-Hit: REF + MelOff vs. MelDef

Target: One enemy in reach

Hit: This attack deals damage as a melee basic attack and the target is hindered 10 for 3 rounds

  Stunning Blow III

Ability Type: Powerful Technique

Requirements: Stunning Blow II; Power Attack III; Level 11

Ability Cost: 1

Action Point Cost: As melee basic attack + 2

Range: As melee basic attack

To-Hit: REF + MelOff vs. MelDef

Target: One enemy in reach

Hit: This attack deals damage as a melee basic attack and the target is hindered 15 for 3 rounds

  Crushing Blow

Ability Type: Powerful Technique

Requirements: Power Attack II; Level 4

Ability Cost: 1

Effect: On any successful Power Attack, the target suffers a -5 penalty to MelDef and Dodge until the beginning of the character's next turn.

  Knight's Stance

Ability Type: Powerful Stance

Requirements: Powerful; Level 10

Ability Cost: 2

Effect: While in this stance, any time the character hits a target, the target is pushed one hex.

  Brute's Stance

Ability Type: Powerful Stance

Requirements: Powerful; Level 10

Ability Cost: 2

Effect: While in this stance, the character suffers a -10 penalty to MelOff and Acc and gains a +20 bonus to damage.

Annihilate

Ability Type: Powerful Technique

Requirements: Power Attack IV; Level 20

Ability Cost: 2

Action Point Cost: As basic attack+6.

Range: As basic attack.

To-Hit: MelOff-25 vs. MelDef (Melee) or Acc-25 vs. Dodge (Ranged)

Target: One enemy in range.

Hit: Regular basic attack damage +50 and the target is pushed two hexes and knocked prone.

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