White Magic

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39 Abilities

1: White Magical Training; Aid I; Cure I

2: Aura of Protection I; Magical Shield I

3: Remove Affliction I; Aura of Healing I; Manafont I

4: Barrier I

5: Aid II

6: Cure II

7: Aura of Protection II; Magical Shield II

8: Mass Cure I; Remove Affliction II; Aura of Healing II; Manafont II

9: Barrier II

10: Aid III

11: Cure III

12: Aura of Protection III; Magical Shield III

13: Mass Cure II; Remove Affliction III; Aura of Healing III; Manafont III

14: Rise I; Barrier III

15: Aid IV

16: Cure IV 17: Aura of Protection IV; Magical Shield IV

18: Mass Cure III; Remove Affliction IV; Aura of Healing IV; Manafont IV

19: Rise II; Barrier IV

20: Healing Light

White Magical Training

Ability Type: White Magic Enhancement

Requirements: Gift of Mana

Ability Cost: 2

Effect: The character can use White Magic abilities and gains a +5 to MagRes.

Note: If the character already has Black Magical Training, White Magical Training only costs 1 ability point to learn.

Aid I

Ability Type: White Magic Cantrip

Requirements: White Magical Training

Ability Cost: 1

Action Point Cost: 3

Range: 6 hexes.

Target: One unit within range.

Hit: Target regains 20 PBS.

Aid II

Ability Type: White Magic Cantrip

Requirements: Aid I; Level 5

Ability Cost: 1

Action Point Cost: 3

Range: 6 hexes.

Target: One unit within range.

Hit: Target regains 30 PBS.

Aid III

Ability Type: White Magic Cantrip

Requirements: Aid II; Level 10

Ability Cost: 1

Action Point Cost: 3

Range: 6 hexes.

Target: One unit within range.

Hit: Target regains 40 PBS.

Aid IV

Ability Type: White Magic Cantrip

Requirements: Aid III; Level 15

Ability Cost: 1

Action Point Cost: 3

Range: 6 hexes.

Target: One unit within range.

Hit: Target regains 50 PBS.

Cure I

Ability Type: White Magical Evocation

Requirements: White Magical Training

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 38

Range: 6 hexes.

Target: One unit in range.

Effect: The target regains 50+FOR PBS and is cured of all ongoing damage.

Cure II

Ability Type: White Magical Evocation

Requirements: Cure I; Level 6

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 53

Range: 6 hexes.

Target: One unit in range.

Effect: The target regains 68+FOR PBS and is cured of all ongoing damage.

Cure III

Ability Type: White Magical Evocation

Requirements: Cure II; Level 11

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 72

Range: 6 hexes.

Target: One unit in range.

Effect: The target regains 90+FOR PBS and is cured of all ongoing damage

Cure IV

Ability Type: White Magical Evocation

Requirements: Cure III; Level 16

Ability Cost: 50

Action Point Cost: 8

Mana Cost: 90

Range: 10 hexes.

Target: One unit in range.

Effect: The target regains 113+FOR PBS and is cured of all ongoing damage

Mass Cure I

Ability Type: White Magical Evocation

Requirements: Cure II; Level 8

Ability Cost: 1

Action Point Cost: 7

Mana Cost: 85

Range: Area burst 1 within 10 hexes.

Target: All allies in burst.

Effect: All targets regain 72+FOR PBS and are cured of all ongoing damage.

Mass Cure II

Ability Type: White Magical Evocation

Requirements: Mass Cure I; Cure III; Level 13

Ability Cost: 1

Action Point Cost: 8

Mana Cost: 110

Range: Area burst 2 within 10 hexes.

Target: All allies in burst.

Effect: All targets regain 72+FOR PBS and are cured of all ongoing damage.

Mass Cure III

Ability Type: White Magical Evocation

Requirements: Mass Cure II; Cure IV; Level 18

Ability Cost: 1

Action Point Cost: 10

Mana Cost: 135

Range: Area burst 3 within 10 hexes.

Target: All allies in burst.

Effect: All targets regain 117+FOR PBS and are cured of all ongoing damage.

Rise I

Ability Type: White Magical Evocation

Requirements: Cure III; Level 14

Ability Cost: 1

Action Point Cost: 10

Mana Cost: 115

Range: 6 hexes.

Target: One unit within range.

Effect: The target regains one-half his PBS and is cured of all ongoing damage.

Rise II

Ability Type: White Magical Evocation

Requirements: Cure IV; Rise I; Level 19

Ability Cost: 50

Action Point Cost: 13

Mana Cost: 210

Range: 6 hexes.

Target: One unit within range.

Effect: The target is restored to his full PBS total and is cured of all ongoing damage.

Aura of Protection I

Ability Type: White Magical Abjuration

Requirements: White Magical Training; Level 2

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 42

Range: 6 hexes.

Target: One unit within range.

Effect: The target gains Resist 10 Physical for four rounds

 

Aura of Protection II

Ability Type: White Magical Abjuration

Requirements: Aura of Protection I; Level 7

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 60

Range: 6 hexes.

Target: One unit within range.

Effect: The target gains Resist 20 Physical for four rounds

 

Aura of Protection III

Ability Type: White Magical Abjuration

Requirements: Aura of Protection II; Level 13

Ability Cost: 1

Action Point Cost: 7

Mana Cost: 79

Range: 6 hexes.

Target: One unit within range.

Effect: The target gains Resist 30 Physical for four rounds

Aura of Protection IV

Ability Type: White Magical Abjuration

Requirements: Aura of Protection III; 18

Ability Cost: 1

Action Point Cost: 9

Mana Cost: 98

Range: 6 hexes.

Target: One unit within range.

Effect: The target becomes physical immune for two rounds

 

Magical Shield I

Ability Type: White Magical Abjuration

Requirements: White Magical Training; Level 2

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 42

Range: 6 hexes.

Target: One unit within range.

Effect: The target gains Resist 10 Magical for four rounds

 

Magical Shield II

Ability Type: White Magical Abjuration

Requirements: Magical Shield I; Level 7

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 60

Range: 6 hexes.

Target: One unit within range.

Effect: The target gains Resist 20 Magical for four rounds

 

Magical Shield III

Ability Type: White Magical Abjuration

Requirements: Magical Shield II; Level 12

Ability Cost: 1

Action Point Cost: 7

Mana Cost: 79

Range: 6 hexes.

Target: One unit within range.

Effect: The target gains Resist 30 Magical for four rounds

Magical Shield IV

Ability Type: White Magical Abjuration

Requirements: Magical Shield III; Level 17

Ability Cost: 1

Action Point Cost: 9

Mana Cost: 98

Range: 6 hexes.

Target: One unit within range.

Effect: The target becomes magic immune for two rounds.

Remove Affliction I

Ability Type: White Magical Transmutation

Requirements: White Magical Training; Level 3

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 36

Range: 6 hexes.

Target: One unit within range.

Effect: The character is cured of any one of the following status effects (caster's choice): vulnerable, hindered, weakened, ongoing damage, slowed, immobilized, compromised, restrained, charmed, dominated, blind, silenced, petrified.

Remove Affliction II

Ability Type: White Magical Transmutation

Requirements: Remove Affliction I; Level 8

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 51

Range: 6 hexes.

Target: One unit within range.

Effect: As Remove Affliction I, except that the character can be cured of any two of the status effects.

Remove Affliction III

Ability Type: White Magical Transmutation

Requirements: Remove Affliction II; Level 13

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 66

Range: 10 hexes.

Target: One unit within range.

Effect: As Remove Affliction II, except that the character can be cured of any three of the status effects.

 

Remove Affliction IV

Ability Type: White Magical Transmutation

Requirements: Remove Affliction III; Level 18

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 81

Range: 10 hexes.

Target: One unit within range.

Effect: The character is cured of all the harmful status effects delineated in Remove Affliction I.

Aura of Healing I

Ability Type: White Magical Transmutation

Requirements: White Magical Training; Level 3

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 45

Range: 5 hexes.

Target: One unit within range.

Effect: The target regenerates 20 PBS a turn for 5 rounds.

Aura of Healing II

Ability Type: White Magical Transmutation

Requirements: Aura of Healing I; Level 8

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 64

Range: 5 hexes.

Target: One unit within range.

Effect: The target regenerates 30 PBS a turn for 5 rounds.

Aura of Healing III

Ability Type: White Magical Transmutation

Requirements: Aura of Healing II; Level 13

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 83

Range: 5 hexes.

Target: One unit within range.

Effect: The target regenerates 40 PBS a turn for 5 turns.

Aura of Healing IV

Ability Type: White Magical Transmutation

Requirements: Aura of Healing III;Level 18

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 102

Range: 5 hexes.

Target: One unit within range.

Effect: The target regenerates 50 PBS a turn for 5 turns.

Manafont I

Ability Type: White Magical Transmutation

Requirements: White Magical Training; Level 3

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 45

Range: 5 hexes.

Target: One unit within range.

Effect: The target regenerates 20 Mana a turn for 5 turns.

Manafont II

Ability Type: White Magical Transmutation

Requirements: Manafont I; Level 8

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 64

Range: 5 hexes.

Target: One unit within range.

Effect: The target regenerates 30 Mana a turn for 5 turns.

Manafont III

Ability Type: White Magical Transmutation

Requirements: Manafont II; Level 13

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 82

Range: 5 hexes.

Target: One unit within range.

Effect: The target regenerates 40 Mana a turn for 5 turns.

Manafont IV

Ability Type: White Magical Transmutation

Requirements: Manafont III; Level 18

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 102

Range: 5 hexes.

Target: One unit within range.

Effect: The target regenerates 50 Mana a turn for 5 turns.

Barrier I

Ability Type: White Magical Transmutation

Requirements: White Magical Training; Level 4

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 65

Range: 5 hexes.

Target: One unit within range.

Effect: The spell creates a magical barrier which absorbs the first 50 points of damage dealt to the caster. It lasts for 5 turns or until it exhausts its damage threshold.

Barrier II

Ability Type: White Magical Transmutation

Requirements: Barrier I; Level 9

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 90

Range: 5 hexes.

Target: One unit within range.

Effect: The spell creates a magical barrier which absorbs the first 80 points of damage dealt to it. It lasts for 5 turns or until it exhausts its damage threshold.

Barrier III

Ability Type: White Magical Transmutation

Requirements: Barrier II; Level 14

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 115

Range: 5 hexes.

Target: One unit within range.

Effect: The spell creates a magical barrier which absorbs the first 110 points of damage dealt to it. It lasts for 5 turns or until it exhausts its damage threshold.

Barrier IV

Ability Type: White Magical Transmutation

Requirements: Barrier III; Level 19

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 140

Range: 5 hexes.

Target: One unit within range.

Effect: The spell creates a magical barrier which absorbs the first 150 points of damage dealt to it. It lasts for 5 turns or until it exhausts its damage threshold.

Healing Light

Ability Type: White Magical Transmutation

Requirements: Remove Affliction IV; Rise II; Mass Cure III; Level 20

Ability Cost: 2

Action Point Cost: 12

Mana Cost: 435

Range: Area burst 4 within 10 hexes.

Target: All allies in burst.

Effect: All targets are healed to full PBS, are cured of all negative status ailments, and regenerate 50 PBS a round for the next 5 rounds.

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