Reckless

Key Ability: Heedless Attack Home &gt;  Abilities

37 Abilities

1: Recklessness; Heedless Attack I; Whirlwind Attack I (Melee); Point-Blank Shot I (Ranged)

2: Heedless Charge I (Melee)

3: Harass I (Melee); Infuriating Heedlessness I

4: Improvise Weapon; Improved Disarm (Melee); Intervention I

5: Heedless Attack II; Joy of Combat I

6: Whirlwind Attack II (Melee); Point-Blank Shot II (Ranged)

7: Heedless Charge II (Melee); Into the Fray

8: Harass II (Melee); Infuriating Heedlessness II

9: Fearlessness; Intervention II

10: Heedless Attack III; Joy of Combat II; Swashbuckler's Stance; Berserker's Stance

11: Whirlwind Attack III (Melee); Point-Blank Shot III (Ranged)

12: Heedless Charge III (Melee)

13: Harass III (Melee); Infuriating Heedlessness III

14: Intervention III

15: Heedless Attack IV; Joy of Combat III

16: Whirlwind Attack IV (Melee); Point-Blank Shot IV (Ranged)

17: Heedless Charge IV (Melee)

18: Harass IV (Melee)

19: Intervention IV

20: Reckless Abandon

 

Recklessness

Ability Type: Trained Enhancement

Requirements: FOR 40

Ability Cost: 3

Effect: The character gains a +20 bonus to all defenses against Fear effects.

Fearlessness

Ability Type: Trained Enhancement

Requirements: Recklessness; FOR 15; LVL 10

Ability Cost: 3

Effect: The character is Fear Immun

 

Heedless Attack I

Ability Type: Reckless Technique

Requirements: Recklessness

Ability Cost: 1

Action Point Cost: As basic attack.

Range: As basic attack.

To-Hit: See text

Targets: One enemy

Effect: If the character chooses to use this ability on an attack, the character gains a +10 bonus to Offenses on this attack and all others made during that turn, but takes a -20 penalty to all Defenses until the start of the character's next turn.

Heedless Attack II

Ability Type: Reckless Technique

Requirements: Heedless Attack I; Level 5

Ability Cost: 1

Action Point Cost: As basic attack.

Range: As basic attack.

To-Hit: See text

Targets: One enemy

Effect: As Heedless Attack I, but the character can trade penalties to all Defenses for 1/2 the penalty in bonuses to Offenses.

Heedless Attack III

Ability Type: Reckless Technique

Requirements: Heedless Attack II; Level 10

Ability Cost: 1

Action Point Cost: As basic attack.

Range: As basic attack.

To-Hit: See text

Targets: One enemy

Effect: As Heedless Attack I, but the bonus to Offenses increases to +20.

Heedless Attack IV

Ability Type: Reckless Technique

Requirements: Heedless Attack III; Level 15

Ability Cost: 1

Action Point Cost: As basic attack.

Range: As basic attack.

To-Hit: See text

Targets: One enemy

Effect: As Heedless Attack III, but the character can trade penalties to all Defenses for an equal amount in bonuses to Offenses.

Whirlwind Attack I

Ability Type: Reckless Technique

Requirements: Recklessness

Ability Cost: 1

Action Point Cost: 10

Range: Burst 1

To-Hit: As melee basic attack - 20

Targets: All enemies in burst

Hit: As melee basic attack

Effect: The character suffers a -10 penalty to Defenses that lasts until the beginning of the character's next turn.

Whirlwind Attack II

Ability Type: Reckless Technique

Requirements: Whirlwind Attack I; Level 6

Ability Cost: 1

Action Point Cost: 10

Range: Burst 1

To-Hit: As melee basic attack - 10

Targets: All enemies in burst

Hit: As melee basic attack

Effect: The character suffers a -10 penalty to Defenses that lasts until the beginning of the character's next turn.

Whirlwind Attack III

Ability Type: Reckless Technique

Requirements: Whirlwind Attack II; Level 11

Ability Cost: 1

Action Point Cost: 10

Range: Burst 1

To-Hit: As melee basic attack

Targets: All enemies in burst

Hit: As melee basic attack

Effect: The character suffers a -10 penalty to Defenses that lasts until the beginning of the character's next turn.

Whirlwind Attack IV

Ability Type: Reckless Technique

Requirements: Whirlwind Attack III; Level 16

Ability Cost: 1

Action Point Cost: 10

Range: Burst 1

To-Hit: As melee basic attack

Targets: All enemies in burst

Hit: As melee basic attack

Point-Blank Shot I

Ability Type: Reckless Enhancement

Requirements: Heedless Attack I

Ability Cost: 1

Effect: The character gains a +5 to damage when attacking with a ranged weapon within three hexes of the target.

Point-Blank Shot II

Ability Type: Reckless Enhancement

Requirements: Heedless Attack II

Ability Cost: 1

Effect: As Point-Blank Shot I, except that the damage bonus increases to +10

Point-Blank Shot III

Ability Type: Reckless Enhancement

Requirements: Heedless Attack III

Ability Cost: 1

Effect: The character gains a +5 to Acc or MagFoc when attacking with a ranged weapon within three hexes of the target.

Point-Blank Shot IV

Ability Type: Reckless Enhancement

Requirements: Heedless Attack IV

Ability Cost: 1

Effect: As Point-Blank Shot III, except that the bonus to Acc or MagFoc increases to +10

Heedless Charge I

Ability Type: Reckless Technique

Requirements: Recklessness; SPD 0; Level 2

Ability Cost: 1

Action Point Cost: 7

Range: Melee

To-Hit: As melee basic attack + 10

Targets: One unit

Hit: As melee basic attack + 10

Effect: The character must move between 2 and 6 hexes in a straight line before the attack. The movement cannot be through zones of control or difficult terrain.The character takes a -20 penalty to Defenses that lasts until the beginning of the character's next turn.

Heedless Charge II

Ability Type: Reckless Technique

Requirements: Heedless Charge I; Level 7

Ability Cost: 1

Action Point Cost: 7

Range: Melee

To-Hit: As melee basic attack +10

Targets: One unit

Hit: As melee basic attack + 10

Effect: As Heedless Charge I, but the character can move through zones of control and difficult terrain.Movement out of a zone of control still provokes attacks of opportunity.

Heedless Charge III

Ability Type: Reckless Technique

Requirements: Heedless Charge I; Level 12

Ability Cost: 1

Action Point Cost: 7

Range: Melee

To-Hit: As melee basic attack + 20

Targets: One unit

Hit: As melee basic attack + 20

Effect: As Heedless Charge II, but the character must move between 2 and 8 hexes before the charge and the movement doesn't have to be in a straight line.

Heedless Charge IV

Ability Type: Reckless Technique

Requirements: Heedless Charge I; Level 17

Ability Cost: 1

Action Point Cost: 7

Range: Melee

To-Hit: As melee basic attack + 20

Targets: One unit

Hit: As melee basic attack + 30

Effect: As Heedless Charge II, but the character must move between 2 and 10 hexes before the charge and the movement doesn't have to be in a straight line.

Harass I

Ability Type: Reckless Technique

Requirements: Recklessness; REF 40; Level 3

Ability Cost: 1

Action Point Cost: 3

Range: As basic attack (within one range increment)

Targets: One unit

Effect: The target suffers a -10 penalty to Offenses when attacking targets other than the character until the end of the character's next turn. Multiple penalties from this ability do not stack. This ability ends if the character moves out of melee range of the target, though it does not end if the target moves out of the character's melee range.

Harass II

Ability Type: Reckless Technique

Requirements: Harass I; Level 8

Ability Cost: 1

Action Point Cost: 4

Range: Melee

Targets: One unit

Effect: As Harass I, but the penalty increases to -20

Harass III

Ability Type: Reckless Technique

Requirements: Harass II; Level 13

Ability Cost: 1

Action Point Cost: 5

Range: Melee

Targets: One unit

Effect: As Harass II, but if the target attacks anyone other than the character, the character may spend an Attack of Opportunity against the target.

Harass IV

Ability Type: Reckless Technique

Requirements: Harass III; Level 18

Ability Cost: 1

Action Point Cost: 6

Range: Melee

Targets: One unit

Effect: As Harass III, but the penalty increases to -30

Improvise Weapon

Ability Type: Reckless Proficiency

Requirements: Recklessness; LVL 4

Ability Cost: 1

Effect: The character no longer suffers a -20 penalty when wielding an improvised weapon.

Improved Disarm

Ability Type: Reckless Technique

Requirements: Recklessness; MAN 0; LVL 4

Ability Cost: 1

Effect: The character gains a +20 bonus to Disarm checks.

Intervention I

Ability Type: Reckless Technique

Requirements: Recklessness; Level 4

Ability Cost: 1

Effect: The character can spend an Attack of Opportunity to cause an attack targeting an adjacent unit to instead target the character.

Intervention II

Ability Type: Reckless Technique

Requirements: Intervention I; Level 9

Ability Cost: 1

Effect: As Intervention I, but the triggering attack takes a -10 penalty to hit.

Intervention III

Ability Type: Reckless Technique

Requirements: Intervention II; Level 14

Ability Cost: 1

Effect: As Intervention II, but after the triggering attack resolves, the character and the initial target of the triggering attack may switch places if the initial target is willing. This movement does not provoke Attacks of Opportunity.

Intervention IV

Ability Type: Reckless Technique

Requirements: Intervention III; Level 19

Ability Cost: 1

Effect: As Intervention III, but the triggering attack takes a -15 penalty to hit.

Infuriating Heedlessness I

Ability Type: Reckless Technique

Requirements: Heedless Attack; SPD 5; Level 3

Ability Cost: 1

Effect: When the character uses Heedless Attack, the character may also shift 1 hex after the attack.

Infuriating Heedlessness II

Ability Type: Reckless Technique

Requirements: Heedless Attack II; SPD 10; Level 8

Ability Cost: 1

Effect: As Infuriating Heedlessness I, but the character may shift 2 hexes.

Infuriating Heedlessness III

Ability Type: Reckless Technique

Requirements: Heedless Attack III; SPD 15; Level 13

Ability Cost: 1

Effect: As Infuriating Heedlessness I, but the character may shift 3 hexes.

Joy of Combat I

Ability Type: Reckless Technique

Requirements: Heedless Attack II

Ability Cost: 1

Effect: The character regains 5 PBS every time the character hits with Heedless Attack.

Joy of Combat II

Ability Type: Reckless Technique

Requirements: Heedless Attack III

Ability Cost: 1

Effect: The character regains 10 PBS every time the character hits with Heedless Attack.

Joy of Combat III

Ability Type: Reckless Technique

Requirements: Heedless Attack IV

Ability Cost: 1

Effect: The character regains 20 PBS every time the character hits with Heedless Attack.

Swashbuckler's Stance

Ability Type: Reckless Stance

Requirements: Recklessness; Level 10

Ability Cost: 2

Effect: While in this stance, the character suffers a -10 penalty to Defenses and gains a +10 bonus to Offenses.

Berserker's Stance

Ability Type: Reckless Stance

Requirements: Recklessness; STA 5; Level 10

Ability Cost: 2

Effect: While in this stance, the character suffers is vulnerable 5, but gains a +10 bonus to all damage rolls.When the character is below 50% of the character's total PBS, the bonus becomes +20

Reckless Abandon

Ability Type: Reckless Technique

Requirements: Heedless Attack IV; Level 20

Ability Cost: 2

Action Point Cost: 4

Effect: The character gains a +40 to Offenses until the end of his turn, but suffers a -40 to Defenses until the start of his next turn.

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