Status Conditions

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Here is a list of the status conditions that can affect characters in FBT, and a brief description of each:

Resist X Type: The affected creature ignores the first X points of damage of whatever Type is specified dealt to him from each source of damage.

Vulnerable X Type: The affected creature takes an additional X points of damage whenever he takes damage of the specified type. (The new damage is also of the same type, but does not trigger the vulnerability condition again. That would be mean.)

Hindered X: The affected creature takes a –X penalty to all trained statistics and skills.

Weakened X: The affected creature deals X less damage whenever it deals damage.

Strengthened X: The affected creature deals X more damage whenever it deals damage.

Boosted X: The affected creature gains a +X bonus to all trained statistics and skills.

Ongoing X Type Damage: The affected creature takes X damage of the specified Type at the beginning of its turn.

Slowed: The character moves at 2 action points per hex.

Immobilized: The character cannot move and is compromised 10, but does not take any penalties to anything else. The character cannot be forced to move, either.

Compromised X: The character takes a -X penalty to defenses.

Restrained: The character is compromised 25, immobilized, and unable to do anything on its turn except attempt to escape the restraining force.

Grabbed: The character is in a grapple with an enemy, is compromised 10, takes a -40 penalty to offenses against anyone but the grabbing enemy, and moves with the enemy. To escape a grapple, the character makes an Athletics vs. Athletics check or an Acrobatics vs. Acrobatics check.

Tethered: The character moves with the enemy, and is otherwise immobilized, though he takes no other penalties.

Charmed: The character uses melee or ranged basic attacks as directed by the charming force, and is otherwise outside the player’s control.

Dominated: The character is fully under the control of the dominating force, and is outside the player’s control.

Surprised: The character is compromised 20.

Blind: A blind character takes a -50 penalty to Training.

Petrified: A petrified character cannot move, cannot act, is not aware of its surroundings, and gains Resist 50.

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