Serene Force

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Key Abilities: Force Protection and Force Stun

Abilities By Level

21 Abilities

1: Serene Force Training; Force Protection I; Force Stun I

2: See Neutral Force

3: Force Healing I; Mind Trick I

4: See Neutral Force

5: Force Protection II; Force Stun II

6: See Neutral Force

7: Force Absorption I

8: See Neutral Force

9: Force Healing II; Mind Trick II

10: Force Protection III; Force Stun III

11: See Neutral Force

12: Valor I

13: Force Absorption II

14: See Neutral Force

15: Force Protection IV; Force Stun IV

16: Force Healing III; Mind Trick III

17: Force Absorption III

18: Valor II

19: See Neutral Force

20: Eye of the Storm

Abilities In Detail

Serene Force Training

Ability Type: Trained Enhancement

Requirements: WIS 5

Ability Cost: 3

Effect: You can learn Serene, Neutral, and Emotive Force abilities. However, if you do not also have Emotive Force Training, then you pay twice the normal Mana Cost to use Emotive Force abilities.

Force Protection I

Ability Type: Serene Force Technique

Requirements: Serene or Emotive Force Training

Ability Cost: 1

Action Point Cost: 3

Target: Personal

Mana Cost: 38

Effect: Gain 50 + WIS physical shield points.

 

Force Protection II

Ability Type: Serene Force Technique

Requirements: Force Protection I; Level 5

Ability Cost: 1

Action Point Cost: 4

Target: Self

Mana Cost: 53

Effect: Gain 70 + WIS physical shield points.

 

Force Protection III

Ability Type: Serene Force Technique

Requirements: Force Protection II; Level 10

Ability Cost: 1

Action Point Cost: 4

Target: Self

Mana Cost: 72

Effect: Gain 96 + WIS physical shield points.

 

Force Protection IV

Ability Type: Serene Force Technique

Requirements: Force Protection III; Level 15

Ability Cost: 1

Action Point Cost: 5

Target: Self

Mana Cost: 90

Effect: Gain 120 + WIS physical shield points.

 

Force Healing I

Ability Type: Serene Force Technique

Requirements: Force Protection I; Level 3

Ability Cost: 1

Action Point Cost: 5

Range: 2 hexes

Target: One ally or self

Mana Cost: 45

Effect: The target regains 33 + WIS PBS.

 

Force Healing II

Ability Type: Serene Force Technique

Requirements: Force Healing I; Level 9

Ability Cost: 1

Action Point Cost: 6

Range: 2 hexes

Target: One ally or self

Mana Cost: 68

Effect: The target regains 48 + WIS PBS.

 

Force Healing III

Ability Type: Serene Force Technique

Requirements: Force Healing II; Level 16

Ability Cost: 1

Action Point Cost: 7

Range: 2 hexes

Target: One ally or self

Mana Cost: 94

Effect: The target regains 65 + WIS PBS.

 

Valor I

Ability Type: Serene Force Technique

Requirements: Force Protection II; Level 12

Ability Cost: 2

Action Point Cost: 7

Target: Self

Mana Cost: 158

Effect: Gain a +10 bonus to attacks and become strengthened 30. This effect ends at the end of your next turn unless you spend 3 AP and 79 Mana to sustain this effect.

Valor II

Ability Type: Serene Force Technique

Requirements: Valor I; Level 18

Ability Cost: 2

Action Point Cost: 6

Target: Self

Mana Cost: 203

Effect: As Valor I, but the bonus to attack increases to +20, you become strengthened 40, and you regenerate 50 PBS every round. This ability now takes 102 Mana to sustain.

Force Stun I

Ability Type: Serene Force Technique

Requirements: Serene or Emotive Force Training

Ability Cost: 1

Action Point Cost: 4

To-Hit: WIS + PsiFoc vs. PsiRes

Range: 5 hexes

Target: One enemy

Mana Cost: 38

Hit: 22 + WIS damage, and the target is hindered 5 for 2 rounds.

Force Stun II

Ability Type: Serene Force Technique

Requirements: Force Stun I; Level 5

Ability Cost: 1

Action Point Cost: 5

To-Hit: WIS + PsiFoc vs. PsiRes

Range: 5 hexes

Target: One enemy

Mana Cost: 53

Hit: 30 + WIS damage, and the target is hindered 5 for 4 rounds.

Force Stun III

Ability Type: Serene Force Technique

Requirements: Force Stun II; Level 10

Ability Cost: 1

Action Point Cost: 6

To-Hit: WIS + PsiFoc vs. PsiRes

Range: 5 hexes

Target: One enemy

Mana Cost: 72

Hit: 40 + WIS damage, and the target is hindered 10 for 2 rounds.

Force Stun IV

Ability Type: Serene Force Technique

Requirements: Force Stun III; Level 15

Ability Cost: 1

Action Point Cost: 7

To-Hit: WIS + PsiFoc vs. PsiRes

Range: 5 hexes

Target: One enemy

Mana Cost: 90

Hit: 50 + WIS damage, and the target is hindered 10 for 4 rounds.

Mind Trick I

Ability Type: Serene Force Technique

Requirements: Force Stun I; Level 3

Ability Cost: 1

Action Point Cost: 6

To-Hit: WIS + PsiFoc vs. PsiRes

Range: 5 hexes

Target: One enemy

Mana Cost: 60

Hit: If this ability is used outside of combat, then you convince the target of something that is plausible, even if unlikely. If used in combat, then the target cannot attack you, nor your allies, until the end of your next turn.

Mind Trick II

Ability Type: Serene Force Technique

Requirements: Mind Trick I; Level 9

Ability Cost: 1

Action Point Cost: 6

To-Hit: WIS + PsiFoc vs. PsiRes

Range: 5 hexes

Target: One enemy/two creatures

Mana Cost: 90

Hit: As Mind Trick I, but if used outside of combat, then you can target two creatures instead of one. If used in combat, the target becomes charmed 2.

 

Mind Trick III

Ability Type: Serene Force Technique

Requirements: Mind Trick II; Level 16

Ability Cost: 1

Action Point Cost: 7

To-Hit: WIS + PsiFoc vs. PsiRes

Range: 5 hexes

Target: One enemy/four creatures

Mana Cost: 125

Hit: As Mind Trick II, but if used outside of combat, then the character can target four creatures instead of two. If used in combat, the target becomes charmed 4.

Force Absorption I

Ability Type: Serene Force Response

Requirements: Force Stun II; Level 7

Ability Cost: 1

Action Point Cost: 3

Trigger: An attack targets your MagRes or PsiRes

Target: Self

Mana Cost: 80

Effect: Gain a +5 bonus to MagRes and PsiRes until the start of your next turn. If any attack targeting your MagRes or PsiRes misses you while this effect is active, you regain 40 Mana. You can use this ability only once per round.

Force Absorption II

Ability Type: Serene Force Response

Requirements: Force Absorption I; Level 12

Ability Cost: 1

Action Point Cost: 4

Trigger: An attack targets your MagRes or PsiRes

Target: Personal

Mana Cost: 105

Effect: As Force Absorption I, but the bonus to MagRes and PsiRes increases to +10, and if an attack misses you, you regain 52 Mana.

Force Absorption III

Ability Type: Serene Force Response

Requirements: Absorption II; Level 17

Ability Cost: 1

Action Point Cost: 5

Trigger: An attack targets your MagRes or PsiRes

Target: Personal

Mana Cost: 130

Effect: As Force Absorption I, but the bonus to MagRes and PsiRes increases to +20, and if an attack misses you, you regain 65 Mana.

Eye of the Storm

Ability Type: Serene Force Technique

Requirements: Valor II; Force Absorption III; Level 20

Ability Cost: 2

Action Point Cost: 16

To-Hit: WIS + PsiFoc vs. MelDef

Range: Burst 1

Target: Each enemy in burst

Mana Cost: 218

Hit: 90 + WIS damage, and the target becomes weakened 30 and vulnerable 30 for 2 rounds.

Effect: You become boosted 10 for 4 rounds.

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