Sorcery

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Key Ability: Mana Drain

Abilities By Level

31 Abilities

1: Sorcerous Training; Orb of Force I; Mana Drain I

2: Stunning Ray I

3: Charm I; Dispel Magic

4: Hasten Time I; Slow Time I

5: Mana Drain II; Stasis I; Glyph of Silence I

6: Orb of Force II

7: Stunning Ray II

8: Charm II

9: Hasten Time II; Slow Time II

10: Mana Drain III; Stasis II; Glyph of Silence II

11: Orb of Force III

12: Stunning Ray III

13: Charm III

14: Hasten Time III; Slow Time III

15: Mana Drain IV

16: Orb of Force IV

17: Stunning Ray IV

18: Charm IV

19: Hasten Time IV; Slow Time IV

20: Word of Power

Abilities In Detail

Sorcerous Training

Ability Type: Trained Enhancement

Requirements: MAG 0; INT 5

Ability Cost: 3

Effect: You can learn Sorcery abilities and gain a +10 bonus to Spellcraft and Knowledge: Arcana skill checks.

Mana Drain I

Ability Type: Sorcerous Cantrip

Requirements: Sorcerous Training

Ability Cost: 1

Action Point Cost: 6

Range: 5 hexes

To-Hit: MAG + MagFoc vs. Will MagRes

Target: One creature

Hit: The target loses 22 + INT Mana, and you regain that amount of Mana.

Mana Drain II

Ability Type: Sorcerous Cantrip

Requirements: Mana Drain I; Level 5

Ability Cost: 1

Action Point Cost: 5

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 5 hexes

Target: One creature

Hit: The target loses 30 + INT Mana, and you regain that amount of Mana.

Mana Drain III

Ability Type: Sorcerous Cantrip

Requirements: Mana Drain II; Level 10

Ability Cost: 1

Action Point Cost: 7

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 10 hexes

Target: One creature

Hit: The target loses 60 + INT Mana, and you regain that amount of Mana.

Mana Drain IV

Ability Type: Sorcerous Cantrip

Requirements: Mana Drain III; Level 15

Ability Cost: 1

Action Point Cost: 6

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 10 hexes

Target: One creature

Hit: The target loses 75 + INT Mana, and you regain that amount of Mana.

Orb of Force I

Ability Type: Sorcerous Evocation

Requirements: Sorcerous Training

Ability Cost: 1

Action Point Cost: 5

To-Hit: MAG + MagFoc vs. Dodge

Range: 10 hexes

Target: One unit in range

Mana Cost: 38

Hit: 28 + INT damage and the target is pushed 1 hex.

Orb of Force II

Ability Type: Sorcerous Evocation

Requirements: Orb of Force I; Level 6

Ability Cost: 1

Action Point Cost: 6

To-Hit: MAG + MagFoc vs. Dodge

Range: 10 hexes

Target: One unit in range

Mana Cost: 57

Hit: 40 + INT damage and the target is pushed 2 hexes.

Orb of Force III

Ability Type: Sorcerous Evocation

Requirements: Orb of Force II; Level 11

Ability Cost: 1

Action Point Cost: 7

To-Hit: MAG + MagFoc vs. Dodge

Range: 10 hexes

Target: One unit in range

Mana Cost: 76

Hit: 53 + INT damage and the target is pushed 2 hexes and knocked prone.

Orb of Force IV

Ability Type: Sorcerous Evocation

Requirements: Orb of Force III; Level 16

Ability Cost: 1

Action Point Cost: 8

To-Hit: MAG + MagFoc vs. Dodge

Range: 10 hexes

Target: One unit in range

Mana Cost: 94

Hit: 65 + INT damage and the target is pushed 2 hexes and knocked prone.

Stunning Ray I

Ability Type: Sorcerous Evocation

Requirements: Sorcerous Training; Level 2

Ability Cost: 1

Action Point Cost: 5

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 10 hexes

Target: One unit in range

Mana Cost: 42

Hit: 24 + INT damage and the target becomes hindered 10 for 2 rounds.

Stunning Ray II

Ability Type: Sorcerous Evocation

Requirements: Stunning Ray I; Level 7

Ability Cost: 1

Action Point Cost: 6

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 10 hexes

Target: One unit in range

Mana Cost: 60

Hit: 34 + INT damage and the target becomes hindered 10 for 4 rounds.

Stunning Ray III

Ability Type: Sorcerous Evocation

Requirements: Stunning Ray II; Level 12

Ability Cost: 1

Action Point Cost: 7

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 10 hexes

Target: One unit in range

Mana Cost: 79

Hit: 44 + INT damage and the target becomes hindered 20 for 4 rounds.

Stunning Ray IV

Ability Type: Sorcerous Evocation

Requirements: Stunning Ray III; Level 17

Ability Cost: 1

Action Point Cost: 8

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 10 hexes

Target: One unit in range

Mana Cost: 98

Hit: 54 + INT damage and the target becomes hindered 20 for 4 rounds, after which it becomes hindered 10 for 2 rounds.

Charm I

Ability Type: Sorcerous Enchantment

Requirements: Sorcerous Training; Level 4

Ability Cost: 1

Action Point Cost: 7

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 4 hexes

Target: One unit in range

Mana Cost: 65

Hit: The target becomes charmed for 2 rounds.

Charm II

Ability Type: Sorcerous Enchantment

Requirements: Charm I; Level 9

Ability Cost: 1

Action Point Cost: 8

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 4 hexes

Target: One unit in range

Mana Cost: 90

Hit: The target becomes charmed for 4 rounds.

Charm III

Ability Type: Sorcerous Enchantment

Requirements: Charm II; Level 14

Ability Cost: 1

Action Point Cost: 10

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 4 hexes

Target: One unit in range

Mana Cost: 115

Hit: The target becomes dominated for 2 rounds.

Charm IV

Ability Type: Sorcerous Enchantment

Requirements: Charm III; Level 19

Ability Cost: 1

Action Point Cost: 12

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 4 hexes

Target: One unit in range

Mana Cost: 140

Hit: The target becomes dominated for 2 rounds, and then becomes charmed for 2 rounds.

Dispel Magic

Ability Type: Sorcerous Abjuration

Requirements: Sorcerous Training; Level 3

Ability Cost: 1

Action Point Cost: 8

To-Hit: MAG + MagFoc vs. MagFoc of targeted effect's owner

Range: 10 hexes

Target: One active spell effect

Mana Cost: 60

Hit: The active spell effect ends.

Hasten Time I

Ability Type: Sorcerous Abjuration

Requirements: Sorcerous Training; Level 4

Ability Cost: 1

Action Point Cost: 8

Range: 5 hexes

Target: One ally within range

Mana Cost: 49

Hit: The target receives 2 extra action points on its turn for 5 rounds.

Hasten Time II

Ability Type: Sorcerous Abjuration

Requirements: Hasten Time I; Level 9

Ability Cost: 1

Action Point Cost: 9

Range: 5 hexes

Target: One ally within range

Mana Cost: 68

Hit: The target receives 3 extra action points on its turn for 5 rounds.

Hasten Time III

Ability Type: Sorcerous Abjuration

Requirements: Hasten Time II; Level 14

Ability Cost: 1

Action Point Cost: 10

Range: 5 hexes

Target: One ally within range

Mana Cost: 87

Hit: The target receives 4 extra action points on its turn and gains a +.5 bonus to movement speed for 5 rounds.

Hasten Time IV

Ability Type: Sorcerous Abjuration

Requirements: Hasten Time III; Level 19

Ability Cost: 1

Action Point Cost: 11

Range: 5 hexes

Target: One ally within range

Mana Cost: 105

Hit: The target receives 5 extra action points on its turn and gains a +.5 bonus to movement speed for 5 rounds.

Slow Time I

Ability Type: Sorcerous Abjuration

Requirements: Sorcerous Training; Level 4

Ability Cost: 1

Action Point Cost: 8

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 5 hexes

Target: One enemy within range

Mana Cost: 49

Hit: The target loses 2 action points on its turn for 5 rounds.

Slow Time II

Ability Type: Sorcerous Abjuration

Requirements: Slow Time I; Level 9

Ability Cost: 1

Action Point Cost: 9

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 5 hexes

Target: One enemy within range

Mana Cost: 68

Hit: The target loses 3 action points on its turn for 5 rounds.

Slow Time III

Ability Type: Sorcerous Abjuration

Requirements: Slow Time II; Level 14

Ability Cost: 1

Action Point Cost: 10

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 5 hexes

Target: One enemy within range

Mana Cost: 87

Hit: The target loses 4 action points on its turn and suffers a -.5 penalty to movement speed for 5 rounds.

Slow Time IV

Ability Type: Sorcerous Abjuration

Requirements: Slow Time III; Level 19

Ability Cost: 1

Action Point Cost: 11

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 5 hexes

Target: One enemy within range

Mana Cost: 105

Hit: The target loses 5 action points on its turn and suffers a -.5 penalty to movement speed for 5 rounds.

Stasis I

Ability Type: Sorcerous Abjuration

Requirements: Slow Time I; Level 5

Ability Cost: 1

Action Point Cost: 8

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 5 hexes

Target: One unit within range

Mana Cost: 70

Hit: The target is placed into stasis for 2 rounds and cannot take actions on its turn, but also cannot be targeted by spells and attacks, nor take damage. Effects that last a number of rounds do not progress while the target is in stasis.

Stasis II

Ability Type: Sorcerous Abjuration

Requirements: Slow Time II; Level 13

Ability Cost: 1

Action Point Cost: 10

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 5 hexes

Target: One unit within range

Mana Cost: 110

Hit: As Stasis I, but the stasis lasts for 5 rounds.

Glyph of Silence I

Ability Type: Sorcerous Conjuration

Requirements: Sorcerous Training; Level 5

Ability Cost: 1

Action Point Cost: 6

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 5 hexes

Target: One unit within range

Mana Cost: 70

Hit: The target becomes silenced for 2 rounds.

Glyph of Silence II

Ability Type: Sorcerous Conjuration

Requirements: Glyph of Silence I; Level 10

Ability Cost: 1

Action Point Cost: 8

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 5 hexes

Target: One unit within range

Mana Cost: 95

Hit: The target becomes silenced for 5 rounds.

Word of Power

Ability Type: Sorcerous Evocation

Requirements: Glyph of Silence II; Slow Time III; Orb of Force III; Level 20

Ability Cost: 2

Action Point Cost: 12

To-Hit: MAG + MagFoc vs. Will MagRes

Range: Hearing Distance

Targets: All enemies within range that the caster is aware of

Mana Cost: 435

Hit: 90 + INT damage and the target becomes hindered 20 for 4 rounds, and then becomes hindered 10 for 4 rounds.

Miss: Half damage and the target becomes hindered 10 for 4 rounds.

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