Neutral Force

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Key Ability: Force Push and Force Speed

NOTE: If you have Serene Force Training, you use WIS in any PsiFoc attack. If you have Emotive Force Training, you use FOR in any PsiFoc attack.

Abilities By Level

18 Abilities

2: Force Push I; Force Speed I

4: Throw Lightsaber I; Force Jump I

6: Force Push II; Force Speed II

7: Force Sense I; Force Cloak I

8: Throw Lightsaber II; Force Jump II

11: Force Push III; Force Speed III

13: Force Sense II; Force Cloak II

14: Throw Lightsaber III; Force Jump III

16: Force Push IV; Force Speed IV

19: Force Sense III; Force Cloak III

Abilities In Detail

Force Push I

Ability Type: Force Technique

Requirements: Serene Force Training or Emotive Force Training; Level 2

Ability Cost: 1

Action Point Cost: 4

Range: 4 hexes

To-Hit: PsiFoc vs. Dodge

Target: One enemy

Mana Cost: 42

Hit: 30 + WIS or FOR damage, and the target is pushed 1 hex and knocked prone.

Force Push II

Ability Type: Force Technique

Requirements: Force Push I; Level 6

Ability Cost: 1

Action Point Cost: 5

Range: 5 hexes

To-Hit: PsiFoc vs. Dodge

Target: One enemy

Mana Cost: 57

Hit: 40 + WIS or FOR damage, and the target is pushed 3 hexes and knocked prone.

 

Force Push III

Ability Type: Force Technique

Requirements: Force Push II; Level 11

Ability Cost: 1

Action Point Cost: 6

To-Hit: PsiFoc vs. Dodge

Range: 6 hexes

Target: One enemy

Mana Cost: 76

Hit: 53 + WIS or FOR damage, and the target is pushed 5 squares and knocked prone.

Force Push IV

Ability Type: Force Technique

Requirements: Force Push III; Level 16

Ability Cost: 1

Action Point Cost: 7

To-Hit: PsiFoc vs. Dodge

Range: Line 6

Target: Each creature in line

Mana Cost: 94

Hit: 65 + WIS or FOR damage, and the target is pushed 5 squares and knocked prone.

 

Throw Lightsaber I

Ability Type: Force Technique

Requirements: Push I; Level 4

Ability Cost: 1

Action Point Cost: As melee basic attack

To-Hit: MelOff vs. Dodge

Range: 5 hexes

Target: One enemy

Mana Cost: 39

Hit: As melee basic attack.

 

Throw Lightsaber II

Ability Type: Force Technique

Requirements: Throw Lightsaber I; Level 8

Ability Cost: 1

Action Point Cost: As melee basic attack + 2

To-Hit: MelOff vs. Dodge

Range: 5 hexes

Target: Two enemies within 2 hexes of each other

Mana Cost: 64

Hit: As melee basic attack.

 

Throw Lightsaber III

Ability Type: Force Technique

Requirements: Throw Lightsaber II; Level 14

Ability Cost: 1

Action Point Cost: As melee basic attack + 4

To-Hit: MelOff vs. Dodge

Range: 5 hexes

Target: Three enemies within 4 hexes of each other

Mana Cost: 87

Hit: As melee basic attack.

 

Force Sense I

Ability Type: Force Technique

Requirements: Push II; Level 7

Ability Cost: 1

Action Point Cost: 3

Target: Self

Mana Cost: 48

Effect: You gain a +30 bonus to Awareness checks. This effect ends at the end of your next turn unless you spend 1 AP to sustain the effect.

Force Sense II

Ability Type: Force Technique

Requirements: Force Sense I; Level 13

Ability Cost: 1

Action Point Cost: 3

Target: Self

Mana Cost: 83

Effect: As Force Sense I, but you can also see invisible creatures.

 

Force Sense III

Ability Type: Force Technique

Requirements: Force Sense II; Level 19

Ability Cost: 1

Action Point Cost: 3

Target: Self

Mana Cost: 105

Effect: As Force Sense II, but you can also detect the existence and location of any living organism within 25 hexes, and the bonus to Awareness checks increases to +60.

 

Force Speed I

Ability Type: Force Technique

Requirements: Serene Force Training or Emotive Force Training; Level 2

Ability Cost: 1

Action Point Cost: 2

Target: Self

Mana Cost: 42

Effect: Move 6 hexes.

 

Force Speed II

Ability Type: Force Technique

Requirements: Force Speed I; Level 6

Ability Cost: 1

Action Point Cost: 2

Target: Self

Mana Cost: 57

Effect: Move 6 hexes without provoking attacks of opportunity.

Force Speed III

Ability Type: Force Technique

Requirements: Force Speed II; Level 11

Ability Cost: 1

Action Point Cost: 1

Target: Self

Mana Cost: 76

Effect: Move 10 hexes without provoking attacks of opportunity.

Force Speed IV

Ability Type: Force Technique

Requirements: Speed III; Level 16

Ability Cost: 1

Action Point Cost: 1

Target: Self

Mana Cost: 94

Hit: As Force Speed III, but any enemy that you move adjacent to during this movement suffers a -5 penalty to their next attack.

 

Force Jump I

Ability Type: Force Technique

Requirements: Force Speed I; Level 4

Ability Cost: 50

Action Point Cost: 2

Target: Self

Mana Cost: 49

Effect: Make an Athletics check to jump with a +30 bonus, and then move the appropriate number of hexes immediately.

 

Force Jump II

Ability Type: Force Technique

Requirements: Force Jump I; Level 8

Ability Cost: 1

Action Point Cost: 3

Target: Self

Mana Cost: 64

Effect: As Force Jump I, but the Athletics check is made with a +60 bonus.

 

Force Jump III

Ability Type: Force Technique

Requirements: Force Jump II; Level 14

Ability Cost: 1

Action Point Cost: 4

Target: Self

Mana Cost: 87

Hit: As Force Jump II, but the Athletics check is made with a +90 bonus, and the movement provokes no attacks of opportunity.

Force Cloak I

Ability Type: Force Technique

Requirements: Force Speed II; Level 7

Ability Cost: 2

Action Point Cost: 4

Target: Self

Mana Cost: 80

Effect: You become invisible and silent. You can only be detected through non-visual and non-auditory means. This effect ends at the end of your next turn unless you use 4 AP and 20 Mana to sustain the effect. This effect also ends if you deal damage to an enemy or take damage.

 

Force Cloak II

Ability Type: Force Technique

Requirements: Force Cloak I; Level 13

Ability Cost: 2

Action Point Cost: 5

Target: Self

Mana Cost: 110

Effect: As Force Cloak I, but you can both deal and suffer damage without losing the cloak. This ability takes 27 Mana to sustain.

 

Force Cloak III

Ability Type: Force Technique

Requirements: Force Cloak II; Level 19

Ability Cost: 2

Action Point Cost: 6

Range: 5 hexes

Target: One ally

Mana Cost: 130

Effect: As Force Cloak II, but the ability now takes 32 Mana to sustain.

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