Vicious


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 * Viciousness

Ability Type: Trained Enhancement

Requirements: MAN 0

Ability Cost: 3

Effect: When an ally hits an opponent that is adjacent to the character, the character may expend an attack of opportunity against that opponent.


 * Backstab I

Ability Type: Vicious Backstab Technique

Requirements: Viciousness

Ability Cost: 1

Action Point Cost: As basic attack + 2

Range: As basic attack

To-Hit: As basic attack

Target: One enemy who is compromised 10 or greater or flanked by the character

Hit: As basic attack, plus an additional 20 damage. In melee, this attack can only be performed with a light weapon. At range, this attack can only be performed within one range increment of the target.


 * Backstab II

Ability Type: Vicious Backstab Technique

Requirements: Backstab I; Level 5

Ability Cost: 1

Action Point Cost: As basic attack + 2

Range: As basic attack

To-Hit: As basic attack

Target: One enemy who is compromised 10 or greater or flanked by the character

Hit: As Backstab I, but the extra damage is increased to 30.


 * Backstab III

Ability Type: Vicious Backstab Technique

Requirements: Backstab II; Level 10

Ability Cost: 1

Action Point Cost: As basic attack + 2

Range: As basic attack

To-Hit: As basic attack

Target: One enemy who is compromised 5 or greater, or flanked by the character

Hit: As Backstab I, but the extra damage is increased to 40.


 * Backstab IV

Ability Type: Vicious Backstab Technique

Requirements: Backstab III; Level 15

Ability Cost: 50

Action Point Cost: As basic attack + 2

Range: As basic attack

To-Hit: As basic attack

Target: One enemy who is compromised 5 or greater or flanked by the character

Hit: As Backstab I, but the extra damage is increased to 50.


 * Bloodletting I

Ability Type: Vicious Backstab Technique

Requirements: Viciousness

Ability Cost: 1

Effect: On a successful backstab, the character can choose to forego the extra damage gained from the backstab to instead give the target Ongoing 10 damage for four turns.


 * Bloodletting II

Ability Type: Vicious Technique

Requirements: Bloodletting I; Level 6

Ability Cost: 1

Effect: On a successful backstab, the character can choose to forego the extra damage gained from the backstab to instead give the target Ongoing 15 damage for four turns.


 * Bloodletting III

Ability Type: Vicious Technique

Requirements: Bloodletting II; Level 11

Ability Cost: 1

Effect: On a successful backstab, the character can choose to forego the extra damage gained from the backstab to instead give the target Ongoing 20 damage for four turns.


 * Bloodletting IV

Ability Type: Vicious Technique

Requirements: Bloodletting III; Level 16

Ability Cost: 1

Effect: On a successful backstab, the character can choose to forego the extra damage gained from the backstab to instead give the target Ongoing 25 damage for four turns.


 * Hidden Strike

Ability Type: Vicious Backstab Technique

Requirements: Backstab II; Trained in Stealth; Level 6

Ability Cost: 1

Effect: If the character performs a Backstab while hidden, he can, for no additional action point cost, make an immediate Stealth check opposed by the target's Awareness to remain hidden.


 * Nauseating Backstab I

Ability Type: Vicious Backstab Technique

Requirements: Backstab I; Level 2

Ability Cost: 1

Effect: On a successful backstab, the character can choose to forego the extra weapon damage gained from the Backstab and choose to Weaken 5 the target for four rounds, instead.

Nauseating Backstab II

Ability Type: Vicious Backstab Technique

Requirements: Nauseating Backstab I; Backstab II; Level 7

Ability Cost: 1

Effect: As Nauseating Backstab I, except that the target is Weakened 10 for four rounds.

Nauseating Backstab III

Ability Type: Vicious Backstab Technique

Requirements: Nauseating Backstab II; Backstab III; Level 12

Ability Cost: 1

Effect: As Nauseating Backstab II; except that the target is Weakened 15 for four rounds.

Nauseating Backstab IV

Ability Type: Vicious Backstab Technique

Requirements: Nauseating Backstab III; Backstab IV; Level 17

Ability Cost: 1

Effect: As Nauseating Backstab III; except that the target is Weakened 20 for four rounds.


 * Hamstringing Backstab I

Ability Type: Vicious Backstab Technique

Requirements: Backstab I; Level 3

Ability Cost: 1

Effect: On a successful backstab, the character can choose to forego the extra weapon damage gained from the Backstab and choose to slow the target for two rounds, instead.


 * Hamstringing Backstab II

Ability Type: Vicious Backstab Technique

Requirements: Hamstringing Backstab I; Backstab II; Level 8

Ability Cost: 1

Effect: On a successful backstab, the character can choose to forego the extra weapon damage gained from the Backstab and choose to immobilize the target for 2 rounds, instead.


 * Hamstringing Backstab III

Ability Type: Vicious Backstab Technique

Requirements: Hamstringing Backstab II; Backstab III; Level 13

Ability Cost: 1

Effect: On a successful backstab, the character can choose to forego the extra weapon damage gained from the Backstab and choose to immobilize the target for 2 rounds, after which the target is slowed for 2 rounds.


 * Sudden Strike

Ability Type: Vicious Backstab Technique

Requirements: Backstab I; Level 4

Ability Cost: 1

Effect: The character can treat his first attack in an encounter as a backstab regardless of whether or not the target is compromised.


 * Lightning Strike

Ability Type: Vicious Backstab Technique

Requirements: Sudden Strike; Backstab II; Level 9

Ability Cost: 1

Effect: The character can treat his first attack against each enemy in an encounter as a backstab regardless of whether or not the target is compromised.


 * Feint I

Ability Type: Vicious Technique

Requirements: Viciousness; Level 2

Ability Cost: 1

Action Point Cost: 4

Range: As basic attack

To-Hit: MAN + MelOff vs. MelDef

Target: One enemy

Hit: The target is compromised 10 against the character for the character's next attack. This effect ends at the end of the character's current turn.


 * Feint II

Ability Type: Vicious Technique

Requirements: Feint I; Backstab I; Level 7

Ability Cost: 1

Action Point Cost: 5

Range: As basic attack

To-Hit: MAN + MelOff vs. MelDef

Target: One enemy

Hit: The target is compromised 10 against the character's next attack. This effect ends at the end of the character's next turn.


 * Feint III

Ability Type: Vicious Technique

Requirements: Feint II; Level 12

Ability Cost: 1

Action Point Cost: 5

Range: As basic attack

To-Hit: MAN + MelOff vs. MelDef

Target: One enemy

Hit: As Feint II, but the target is compromised 20.


 * Feint IV

Ability Type: Vicious Technique

Requirements: Feint III; Level 17

Ability Cost: 1

Action Point Cost: 7

Range: As basic attack

To-Hit: MAN + MelOff vs. MelDef

Target: One enemy

Hit: The target is compromised 20 against the character. This effect ends at the end of the character's next turn.


 * Pinning Strike I

Ability Type: Vicious Technique

Requirements: Viciousness; Level 2

Ability Cost: 1

Action Point Cost: 4

Range: Melee weapon

To-hit: MAN + MelOff vs. MelDef

Target: One enemy

Hit: Target is immobilized 1.


 * Pinning Strike II

Ability Type: Vicious Technique

Requirements: Pinning Strike I; Level 6

Ability Cost: 1

Action Point Cost: 4

Range: Melee weapon

To-hit: MAN + MelOff vs. MelDef

Target: One enemy

Hit: Target is immobilized 2.


 * Pinning Strike III

Ability Type: Vicious Technique

Requirements: Pinning Strike II; Level 11

Ability Cost: 1

Action Point Cost: 4

Range: Melee weapon

To-hit: MAN + MelOff vs. MelDef

Target: One enemy

Hit: Target is immobilized 2, after which it is slowed 2.


 * Blinding Backstab I

Ability Type: Vicious Backstab Technique

Requirements: Backstab II; Level 9

Ability Cost: 1

Effect: On a successful backstab, the character can choose to forego the extra weapon damage gained from the backstab and choose to make the target blind 1 instead.


 * Blinding Backstab II

Ability Type: Vicious Backstab Technique

Requirements: Backstab III; Blinding Strike I; Level 14

Ability Cost: 1

Effect: On a successful backstab, the character can choose to forego the extra weapon damage gained from the backstab and choose to make the target blind 2 instead.


 * Improved Trip

Ability Type: Vicious Technique

Requirements: Viciousness; STR 0; Level 3

Ability Cost: 1

Effect: The character gains a +20 bonus to Trip checks.


 * Sniper's Stance

Ability Type: Vicious Stance

Requirements: Viciousness; Backstab II; Level 10

Ability Cost: 2

Effect: While in this stance, all of the character's attacks cost an additional 4 action points, but are backstabs regardless of the attacker's relationship to the target.


 * Murderer's Stance

Ability Type: Vicious Stance

Requirements: Viciousness; Level 10

Ability Cost: 2

Effect: While in this stance, any time the character kills an enemy, he or she regains 25 PBS.


 * Kick Him While He's Down

Ability Type: Vicious Technique

Requirements: Improved Trip; Level 8

Ability Cost: 1

Effect: On a successful trip attempt, the character may make a free melee basic attack that costs 0 action points as part of the trip.


 * Invigorating Backstabber I

Ability Type: Vicious Enhancement

Requirements: Backstab III; Level 13

Ability Cost: 2

Effect: Whenever the character kills an enemy with a backstab, he or she regains 25 PBS.


 * Invigorating Backstabber II

Ability Type: Vicious Enhancement

Requirements: Backstab IV; Invigorating Backstabber I; Level 18

Ability Cost: 2

Effect: As Invigorating Backstabber I, except that the PBS regeneration increases to 50 and whenever the character successfully performs a backstab, he or she regains 10 PBS.


 * Opportunistic Backstabber

Ability Type: Vicious Enhancement

Requirements: Backstab II

Ability Cost: 1

Effect: Whenever the character may expend an Attack of Opportunity against an enemy whom he can backstab, he may apply backstab damage to the attack of opportunity.


 * Graphic Violence I

Ability Type: Vicious Technique

Requirements: Viciousness; FOR 0; Level 4

Ability Cost: 1

Action Point Cost: 2

Range: Area burst 1 from enemy killed

To-Hit: MAN + MelOff vs. FOR + PsiRes

Targets: All enemies in burst

Trigger: The character kills an enemy

Effect: The target is hindered 5 for 2 round. If an enemy passes a PsiRes check against this attack, he is immune to any future iterations of this attack from the character for the rest of the encounter.


 * Graphic Violence II

Ability Type: Vicious Technique

Requirements: Graphic Violence I; Level 9

Ability Cost: 1

Action Point Cost: 3

Range: Area burst 2 from enemy killed

To-Hit: MAN + MelOff vs. FOR + PsiRes

Targets: All enemies in burst

Trigger: The character kills an enemy

Effect: The target is hindered 5 for 2 round. If an enemy passes a PsiRes check against this attack, he is immune to any future iterations of this attack from the character for the rest of the encounter.


 * Graphic Violence III

Ability Type: Vicious Technique

Requirements: Graphic Violence II; Level 14

Ability Cost: 1

Action Point Cost: 3

Range: Area burst 3 from enemy killed

To-Hit: MAN + MelOff vs. FOR + PsiRes

Targets: All enemies in burst

Trigger: The character kills an enemy

Effect: The target is hindered 10 for 2 rounds. If an enemy passes a PsiRes check against this attack, he is immune to any future iterations of this attack from the character for the rest of the encounter.


 * Graphic Violence IV

Ability Type: Vicious Technique

Requirements: Graphic Violence III; Level 19

Ability Cost: 1

Action Point Cost: 4

Range: Area burst 4 from enemy killed

To-Hit: MAN + MelOff vs. FOR + PsiRes

Targets: All enemies in burst

Trigger: The character kills an enemy

Effect: The target is hindered 10 for 2 rounds. If an enemy passes a PsiRes check against this attack, he is immune to any future iterations of this attack from the character for the rest of the encounter.


 * Expose I

Ability Type: Vicious Technique

Requirements: Backstab III

Ability Cost: 1

Effect: On a successful backstab, the character can choose to forego the extra damage gained from the backstab in favor of making the target vulnerable 5' for four rounds.


 * Expose II

Ability Type: Vicious Technique

Requirements: Expose I; Backstab IV

Ability Cost: 1

Effect: As Expose I, but the target is vulnerable' 10 for four rounds.


 * Assassinate

Ability Type: Vicious Technique

Requirements: Backstab IV; Graphic Violence III; Level 20

Ability Cost: 2

Action Point Cost: As basic attack + 6

Range: As basic attack

To-Hit: As basic attack

Target: One enemy who is compromised 10 or greater.

Hit: The enemy suffers damage from a regular backstab plus 60 damage.

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