Necromancy

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Key Ability: Siphon

Abilities By Level

34 Abilities

1: Necromantic Training; Siphon I; Enfeeblement I

2: Rotting Grasp I; Terrify I

3: Vampiric Grasp I; Fell Wind I

4: Petrify I

5: Siphon II; Animate Dead I

6: Enfeeblement II

7: Rotting Grasp II; Terrify II

8: Vampiric Grasp II; Fell Wind II

9: Petrify II

10: Siphon III; Animate Dead II

11: Enfeeblement III

12: Rotting Grasp III; Terrify III

13: Vampiric Grasp III; Fell Wind III

14: Petrify III

15: Siphon IV; Animate Dead III

16: Enfeeblement IV

17: Rotting Grasp IV; Terrify IV

18: Vampiric Grasp IV; Fell Wind IV

19: Petrify IV

20: Wail of the Banshee; Animate Dead IV

Abilities In Detail

Necromantic Training

Ability Type: Trained Enhancement

Requirements: INT 0; STA 0

Ability Cost: 3

Effect: You can learn Necromancy abilities, and gain a +10 bonus to Fort. MagRes and to defenses against non-magical poisons.

Siphon I

Ability Type: Necromantic Cantrip (Necrotic)

Requirements: Necromantic Training

Ability Cost: 1

Action Point Cost: 4

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: One unit in range

Hit: 20 + STA necrotic damage, and you regain half that amount of PBS. When you score a critical hit with this cantrip, the target suffers ongoing 15 necrotic damage.

Note: Siphon I can be used as a melee basic attack.

Siphon II

Ability Type: Necromantic Cantrip (Necrotic)

Requirements: Siphon I; Level 5

Ability Cost: 1

Action Point Cost: 3

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Melee

Target: One unit in range

Hit: 28 + STA necrotic damage, and you regain half that amount of PBS. When you score a critical hit with this cantrip, the target suffers ongoing 25 necrotic damage.

Note: Siphon II can be used as a melee basic attack.

Siphon III

Ability Type: Necromantic Cantrip (Necrotic)

Requirements: Siphon II; Level 10

Ability Cost: 1

Action Point Cost: 5

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Melee

Target: One unit in range

Hit: 48 + STA necrotic damage, and you regain half that amount of PBS. When you score a critical hit with this cantrip, the target suffers ongoing 35 necrotic damage.

Note: Siphon III can be used as a melee basic attack.

Siphon IV

Ability Type: Necromantic Cantrip (Necrotic)

Requirements: Siphon III; Level 15

Ability Cost: 1

Action Point Cost: 4

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Melee

Target: One unit in range

Hit: 60 + STA necrotic damage, and you regain half that amount of PBS. When you score a critical hit with this cantrip, the target suffers ongoing 50 necrotic damage.

Note: Siphon IV can be used as a melee basic attack.

Enfeeblement I

Ability Type: Necromantic Transmutation

Requirements: Necromantic Training

Ability Cost: 1

Action Point Cost: 5

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: One unit within range

Mana Cost: 38

Hit: The target is weakened 10 for 3 rounds

Enfeeblement II

Ability Type: Necromantic Transmutation

Requirements: Enfeeblement I; Level 6

Ability Cost: 1

Action Point Cost: 6

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: One unit in range

Mana Cost: 57

Hit: The target is weakened 15 for 3 rounds.

Enfeeblement III

Ability Type: Necromantic Transmutation

Requirements: Enfeeblement II; Level 11

Ability Cost: 1

Action Point Cost: 7

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: One unit in range

Mana Cost: 76

Hit: The target is weakened 20 for 4 rounds

Enfeeblement IV

Ability Type: Necromantic Transmutation

Requirements: Enfeeblement III; Level 16

Ability Cost: 1

Action Point Cost: 8

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: All units in range

Mana Cost: 94

Hit: The target is weakened 25 for 5 rounds.

Rotting Grasp I

Ability Type: Necromantic Transmutation (Necrotic)

Requirements: Necromantic Training; Level 2

Ability Cost: 1

Action Point Cost: 5

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: One unit within range

Mana Cost: 42

Hit: 30 + STA necrotic damage, and the target suffers ongoing 15 necrotic damage for 4 rounds.

Rotting Grasp II

Ability Type: Necromantic Transmutation (Necrotic)

Requirements: Rotting Grasp I; Level 7

Ability Cost: 1

Action Point Cost: 6

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: One unit within range

Mana Cost: 60

Hit: 43 + STA necrotic damage, and the target suffers ongoing 25 necrotic damage for 4 rounds.

Rotting Grasp III

Ability Type: Necromantic Transmutation (Necrotic)

Requirements: Rotting Grasp II; Level 12

Ability Cost: 1

Action Point Cost: 7

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: One unit within range

Mana Cost: 79

Hit: 55 + STA necrotic damage, and the target suffers ongoing 35 necrotic damage for 4 rounds.

Rotting Grasp IV

Ability Type: Necromantic Transmutation (Necrotic)

Requirements: Rotting Grasp III; Level 17

Ability Cost: 1

Action Point Cost: 8

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: One unit within range

Mana Cost: 98

Hit: 68 + STA necrotic damage, and the target suffers ongoing 50 necrotic damage for 4 rounds.

Vampiric Grasp I

Ability Type: Necromantic Transmutation (Necrotic)

Requirements: Necromantic Training; Level 3

Ability Cost: 1

Action Point Cost: 5

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: One unit within range

Mana Cost: 45

Hit: 33 + STA necrotic damage, and you regain that amount of PBS.

Vampiric Grasp II

Ability Type: Necromantic Transmutation (Necrotic)

Requirements: Vampiric Grasp I; Level 8

Ability Cost: 1

Action Point Cost: 6

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: One unit within range

Mana Cost: 64

Hit: 45 + STA necrotic damage, and you regain that amount of PBS.

Vampiric Grasp III

Ability Type: Necromantic Transmutation (Necrotic)

Requirements: Vampiric Grasp II; Level 13

Ability Cost: 1

Action Point Cost: 7

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: One unit within range

Mana Cost: 83

Hit: 58 + STA necrotic damage, and you regain that amount of PBS.

Vampiric Grasp IV

Ability Type: Necromantic Transmutation (Necrotic)

Requirements: Vampiric Grasp III; Level 18

Ability Cost: 1

Action Point Cost: 8

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: One unit within range

Mana Cost: 102

Hit: 70 + STA necrotic damage, and you regain that amount of PBS.

Petrify I

Ability Type: Necromantic Transmutation

Requirements: Necromantic Training; Level 4

Ability Cost: 1

Action Point Cost: 7

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: One unit within range

Mana Cost: 65

Hit: 35 + STA damage, and the target becomes immobilized for 2 rounds.

Petrify II

Ability Type: Necromantic Transmutation

Requirements: Petrify I; Level 9

Ability Cost: 1

Action Point Cost: 8

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: One unit within range

Mana Cost: 90

Hit: 48 + STA damage, and the target becomes restrained for 2 rounds.

Petrify III

Ability Type: Necromantic Transmutation

Requirements: Petrify II; Level 14

Ability Cost: 1

Action Point Cost: 9

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: One unit within range

Mana Cost: 115

Hit: 60 + STA damage, and the target becomes petrified for 2 rounds, and then becomes slow'ed for 2 rounds.

Petrify IV

Ability Type: Necromantic Transmutation

Requirements: Petrify III; Level 19

Ability Cost: 1

Action Point Cost: 10

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Touch

Target: One unit within range

Mana Cost: 140

Hit: 87 + STA damage, and the target becomes petrified for 3 rounds, and then becomes immobilized for 3 rounds.

Terrify I

Ability Type: Necromantic Evocation (Fear)

Requirements: Necromantic Training; Level 2

Ability Cost: 1

Action Point Cost: 4

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 6 hexes

Target: One unit within range

Mana Cost: 42

Hit: The target becomes hindered 5 for 4 rounds.

Terrify II

Ability Type: Necromantic Evocation (Fear)

Requirements: Terrify I; Level 7

Ability Cost: 1

Action Point Cost: 5

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 6 hexes

Target: One unit within range

Mana Cost: 60

Hit: The target becomes hindered 10 for 4 rounds.

Terrify III

Ability Type: Necromantic Evocation (Fear)

Requirements: Terrify II; Level 12

Ability Cost: 1

Action Point Cost: 6

To-Hit: MAG + MagFoc vs. Will MagRes

Range: 6 hexes

Target: Two units within range

Mana Cost: 79

Hit: The target becomes hindered 10 for 4 rounds.

Terrify IV

Ability Type: Necromantic Evocation (Fear)

Requirements: Terrify III; Level 17

Ability Cost: 1

Action Point Cost: 7

To-Hit: MAG + MagFoc vs. Will MagRes

Range: Touch

Target: One unit within range

Mana Cost: 98

Hit: The target becomes hindered 20 for 4 rounds.

Fell Wind I

Ability Type: Necromantic Evocation (Poison)

Requirements: Necromantic Training; Level 3

Ability Cost: 1

Action Point Cost: 8

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Close Burst 2

Target: All enemies within burst

Mana Cost: 90

Hit: 63 + STA poison damage, and the target suffers ongoing 15 poison damage.

Fell Wind II

Ability Type: Necromantic Evocation (Poison)

Requirements: Fell Wind I; Level 8

Ability Cost: 1

Action Point Cost: 9

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Close Burst 3

Target: All enemies within burst

Mana Cost: 128

Hit: 81 + STA poison damage, and the target suffers ongoing 30 poison damage.

Fell Wind III

Ability Type: Necromantic Evocation (Poison)

Requirements: Fell Wind II; Level 13

Ability Cost: 1

Action Point Cost: 10

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Close Burst 3

Target: All enemies within burst

Mana Cost: 165

Hit: 104 + STA poison damage, and the target suffers ongoing 45 poison damage.

Fell Wind IV

Ability Type: Necromantic Evocation (Poison)

Requirements: Fell Wind III; Level 18

Ability Cost: 1

Action Point Cost: 11

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Close Burst 4

Target: All enemies within burst

Mana Cost: 203

Hit: 126 + STA poison damage, and the target suffers ongoing 60 poison damage.

Wail of the Banshee

Ability Type: Necromantic Evocation (Necrotic)

Requirements: Fell Wind III; Level 20

Ability Cost: 2

Action Point Cost: 12

To-Hit: MAG + MagFoc vs. Fort. MagRes

Range: Close burst 4

Target: All enemies within burst

Mana Cost: 435

Hit: 135 + STA necrotic damage, and the target becomes hindered 10, slowed, and suffers ongoing 60 psychic damage for 5 rounds.

Miss: Half damage, and the target becomes hindered 5 and suffers ongoing 30 psychic damage for 5 rounds.

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