Divine Magic

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1: Divine Favor; Blessing I; Curse I; Divine Might I

2: Healing Touch I; Healing Touch I

3: Purify I; Zone of Sanctity I; Zone of Desecration I

4: Smite I

5: Blessing II; Curse II

6: Divine Might II

7: Healing Touch II; Harming Touch II

8: Purify II; Zone of Sanctity II; Zone of Desecration II

9: Smite II

10: Blessing III; Curse III

11: Divine Might III

12: Healing Touch III; Harming Touch III

13: Purify III; Zone of Sanctity III; Zone of Desecration III

14: Smite III

15: Blessing IV; Curse IV

16: Divine Might IV

17: Healing Touch IV; Harming Touch IV

18: Purify IV; Zone of Sanctity IV; Zone of Desecration IV

19: Smite IV

20: Divine Wrath

Divine Favor

Ability Type: Trained Enhancement

Requirements: WIS 0

Ability Cost: 3

Effect: The character can learn abilities from the Divine Magic tree, and gains an additional luck reroll.

Blessing I

Ability Type: Divine Abjuration

Requirements: Divine Favor

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 38

Range: Area burst 1 in 10 hexes

Targets: All allies within burst

Hit: Targets gain a +1 bonus to MelOff, MelDef, Acc, Dodge, MagFoc, MagRes, PsiFoc and PsiRes for 6 rounds.

Blessing II

Ability Type: Divine Abjuration

Requirements: Blessing I; Level 5

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 53

Range: Area burst 1 in 10 hexes

Targets: All allies within burst

Hit: Targets gain a +2 bonus to MelOff, MelDef, Acc, Dodge, MagFoc, MagRes, PsiFoc and PsiRes for 6 rounds.

Blessing III

Ability Type: Divine Abjuration

Requirements: Blessing II; Level 10

Ability Cost: 1

Action Point Cost: 7

Mana Cost: 72

Range: Area burst 2 within 10 hexes

Targets: All allies within burst

Hit: Targets gain a +3 bonus to MelOff, MelDef, Acc, Dodge, MagFoc, MagRes, PsiFoc and PsiRes for 6 rounds.

Blessing IV

Ability Type: Divine Abjuration

Requirements: Blessing III; Level 15

Ability Cost: 1

Action Point Cost: 8

Mana Cost: 90

Range: Area burst 2 within 10 hexes

Targets: All allies within burst

Hit: Targets gain a +4 bonus to MelOff, MelDef, Acc, Dodge, MagFoc, MagRes, PsiFoc and PsiRes for 6 rounds.

Curse I

Ability Type: Divine Evocation

Requirements: Divine Favor

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 38

Range: Area burst 1 within 10 hexes

Targets: All enemies within burst

Hit: Targets suffer a -1 penalty to MelOff, MelDef, Acc, Dodge, MagFoc, MagRes, PsiFoc and PsiRes for 2 rounds.

Curse II

Ability Type: Divine Evocation

Requirements: Curse I; Level 5

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 53

Range: Area burst 1 within 10 hexes

Targets: All enemies within burst

Hit: Targets suffer a -2 penalty to MelOff, MelDef, Acc, Dodge, MagFoc, MagRes, PsiFoc and PsiRes for 2 rounds.

 Curse III 

Ability Type: Divine Evocation

Requirements: Curse II; Level 10

Ability Cost: 1

Action Point Cost: 7

Mana Cost: 72

Range: Area burst 2 within 10 hexes

Targets: All enemies within burst

Hit: Targets suffer a -3 penalty to MelOff, MelDef, Acc, Dodge, MagFoc, MagRes, PsiFoc and PsiRes for 4 rounds.

Curse IV

Ability Type: Divine Evocation

Requirements: Curse III; Level 15

Ability Cost: 1

Action Point Cost: 7

Mana Cost: 90

Range: Area burst 2 within 10 hexes

Targets: All enemies within burst

Hit: Targets suffer a -4 penalty to MelOff, MelDef, Acc, Dodge, MagFoc, MagRes, PsiFoc and PsiRes for 4 rounds.

Smite I

Ability Type: Divine Evocation

Requirements: Divine Favor; Level 4

Ability Cost: 1

Action Point Cost: 8

Mana Cost: 98

Range: 10 hexes

Hit: Faith MagFoc vs. Will MagRes

Target: One enemy within range

Hit: 63 + WIS radiant damage.

Miss: Half damage.

Smite II

Ability Type: Divine Evocation

Requirements: Divine Favor; Level 9

Ability Cost: 1

Action Point Cost: 9

Mana Cost: 135

Range: 10 hexes

Hit: Faith MagFoc vs. Will MagRes

Target: One enemy within range

Hit: 86 + WIS radiant damage.

Miss: Half damage.

Smite III

Ability Type: Divine Evocation

Requirements: Divine Favor; Level 14

Ability Cost: 1

Action Point Cost: 10

Mana Cost: 173

Range: 10 hexes

Hit: Faith MagFoc vs. Will MagRes

Target: One enemy within range

Hit: 108 + WIS radiant damage.

Miss: Half damage.

Smite IV

Ability Type: Divine Evocation

Requirements: Divine Favor; Level 19

Ability Cost: 1

Action Point Cost: 10

Mana Cost: 210

Range: 10 hexes

Hit: Faith MagFoc vs. Will MagRes

Target: One enemy within range

Hit: 131 + WIS radiant damage.

Miss: Half damage.

Healing Touch I

Ability Type: Divine Evocation

Requirements: Divine Favor

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 50

Range: Touch

Target: One unit in range

Effect: The target regains 33 + WIS PBS and is cured of the bleeding, spurting and hemorrhaging statuses.

Healing Touch II

Ability Type: Divine Evocation

Requirements: Healing Touch I; Level 5

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 70

Range: Touch

Target: One unit in range

Effect: The target regains 45 + WIS PBS and is cured of the bleeding, spurting and hemorrhaging statuses.

Healing Touch III

Ability Type: Divine Evocation

Requirements: Healing Touch II; Level 10

Ability Cost: 1

Action Point Cost: 7

Mana Cost: 95

Range: Touch

Target: One unit in range

Effect: The target regains 60 + WIS PBS and is cured of the bleeding, spurting and hemorrhaging statuses.

Healing Touch IV

Ability Type: Divine Evocation

Requirements: Healing Touch III; Level 15

Ability Cost: 1

Action Point Cost: 8

Mana Cost: 120

Range: Touch

Target: One unit in range

Effect: The target regains 75 + WIS PBS and is cured of the bleeding, spurting and hemorrhaging statuses.

Harming Touch I

Ability Type: Divine Evocation

Requirements: Divine Favor

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 50

Range: Touch

To-Hit: Faith MagFoc vs. Fort. MagRes

Target: One unit in range

Effect: The target takes 33 + WIS damage.

Harming Touch II

Ability Type: Divine Evocation

Requirements: Harming Touch I; Level 5

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 70

Range: Touch.

To-Hit: Faith MagFoc vs. Fort. MagRes

Target: One unit in range

Effect: The target takes 45 + WIS damage

Harming Touch III

Ability Type: Divine Evocation

Requirements: Harming Touch II; Level 10

Ability Cost: 1

Action Point Cost: 7

Mana Cost: 95

Range: Touch

To-Hit: Faith MagFoc vs. Fort. MagRes

Target: One unit in range

Effect: The target takes 60 + WIS damage.

Harming Touch IV

Ability Type: Divine Evocation

Requirements: Harming Touch III; Level 15

Ability Cost: 1

Action Point Cost: 8

Mana Cost: 120

Range: Touch

To-Hit: Faith MagFoc vs. Fort. MagRes

Target: One unit in range

Effect: The target takes 75 + WIS damage.

Purify I

Ability Type: Divine Transmutation

Requirements: Divine Favor; Level 3

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 45

Range: Touch

Target: One unit within range

Effect: The target is cured of all of the following statuses: shaken, dazed, chilled, slowed, burning, corroding, bleeding, enfeebled, and poisoned.

Purify II

Ability Type: Divine Transmutation

Requirements: Purify I; Level 8

Ability Cost: 50

Action Point Cost: 7

Mana Cost: 64

Range: Touch

Target: One unit within range

Effect: As Purify I, except that the target is also cured of the following statuses in addition: frightened, stunned, frozen, immobilized, blazing, seething, spurting, envenomed, charmed and weakened.

Purify III

Ability Type: Divine Transmutation

Requirements: Purify II; Level 13

Ability Cost: 1

Action Point Cost: 9

Mana Cost: 83

Range: Touch

Target: One unit within range

Effect: As Purify II, except that the target is also cured of the following statuses in addition: terrified, paralyzed, glaciated, immolated, sizzling, hemorrhaging, toxified, blind, emulsified, petrified and dominated.

Purify IV

Ability Type: Divine Transmutation

Requirements: Purify III; Level 18

Ability Cost: 1

Action Point Cost: 10

Mana Cost: 102

Range: Area burst 1 within 5

Target: All allies within range

Effect: As Purify III.

Zone of Sanctity I

Ability Type: Divine Transmutation

Requirements: Divine Favor; Level 3

Ability Cost: 1

Action Point Cost: 7

Mana Cost: 60

Range: Area burst 1 within 10

Effect: Creates a zone in the targeted area that lasts for 5 rounds. Any ally that starts his or her turn in the zone regains 25 PBS.

Zone of Sanctity II

Ability Type: Divine Transmutation

Requirements: Zone of Sanctity I; Level 8

Ability Cost: 1

Action Point Cost: 8

Mana Cost: 85

Range: Area burst 1 within 10

Effect: Creates a zone in the area that lasts for 5 rounds. Any ally that starts his or her turn in the zone regains 25 + WIS PBS.

Zone of Sanctity III

Ability Type: Divine Transmutation

Requirements: Zone of Sanctity II; Level 13

Ability Cost: 1

Action Point Cost: 9

Mana Cost: 110

Range: Area burst 1 within 10

Effect: Creates a zone in the area that lasts for 5 rounds. Any ally that starts his or her turn in the zone regains 50 + WIS PBS.

Zone of Sanctity IV

Ability Type: Divine Transmutation

Requirements: Zone of Sanctity III; Level 18

Ability Cost: 1

Action Point Cost: 10

Mana Cost: 135

Range: Area burst 2 within 10

Effect: Creates a zone in the area that lasts for 10 rounds. Any ally that starts his or her turn in the zone regains 50 + WIS PBS.

Zone of Desecration I

Ability Type: Divine Transmutation

Requirements: Divine Favor; Level 3

Ability Cost: 1

Action Point Cost: 7

Mana Cost: 60

Range: Area burst 1 within 10

Effect: Creates a zone in the area that lasts for 5 rounds. Any enemy that starts his or her turn in the zone loses 25 PBS.

Zone of Desecration II

Ability Type: Divine Transmutation

Requirements: Zone of Desecration I; Level 8

Ability Cost: 1

Action Point Cost: 8

Mana Cost: 85

Range: Area burst 1 within 10

Effect: Creates a zone in the area that lasts for 5 rounds. Any enemy that starts his or her turn in the zone loses 25 + WIS PBS.

Zone of Desecration III

Ability Type: Divine Transmutation

Requirements: Zone of Desecration II; Level 13

Ability Cost: 1

Action Point Cost: 9

Mana Cost: 110

Range: Area burst 1 within 10

Effect: Creates a zone in the area that lasts for 5 rounds. Any enemy that starts his or her turn in the zone loses 50 + WIS PBS.

Zone of Desecration IV

Ability Type: Divine Transmutation

Requirements: Zone of Desecration III; Level 18

Ability Cost: 1

Action Point Cost: 10

Mana Cost: 135

Range: Area burst 2 within 10

Effect: Creates a zone in the area that lasts for 10 rounds. Any enemy that starts his or her turn in the zone loses 50 + WIS PBS.

Divine Might I

Ability Type: Divine Abjuration

Requirements: Divine Favor

Ability Cost: 1

Action Point Cost: 5

Mana Cost: 38

Range: 10

Target: One unit in range

Effect: Target gains a +10 bonus to damage rolls for WIS rounds.

Divine Might II

Ability Type: Divine Abjuration

Requirements: Divine Might I; Level 6

Ability Cost: 1

Action Point Cost: 6

Mana Cost: 57

Range: 10

Target: One unit in range

Effect: Target gains a +20 bonus to damage rolls for WIS rounds.

Divine Might III

Ability Type: Divine Abjuration

Requirements: Divine Might II; Level 11

Ability Cost: 1

Action Point Cost: 7

Mana Cost: 76

Range: 10

Target: One unit in range

Effect: Target gains a +30 bonus to damage rolls for WIS rounds.

Divine Might IV

Ability Type: Divine Abjuration

Requirements: Divine Might III; Level 16

Ability Cost: 1

Action Point Cost: 8

Mana Cost: 94

Range: 10

Target: One unit in range

Effect: Target gains a +40 bonus to damage rolls for WIS rounds.

Divine Wrath

Ability Type: Divine Invocation

Requirements: Smite IV; Zone of Sanctity IV or Zone of Desecration IV; Blessing IV or Curse IV; Level 20

Ability Cost: 2

Action Point Cost: 14

Mana Cost: 435

Range: Close burst 5

Target: All enemies in burst

Hit: 180 + WIS damage and the target is stunned 4.

Effect: All allies in the burst regain 90 + WIS PBS.

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