Quick

Home &gt; Abilities 42 Abilities

1: Quickness; Flurry I; Quick Reload; Quick Hit I

2: Defensive Flurry I; Stunning Flurry I

3: Initiative Boost I; Rending Flurry I

4: Counterattack I; Stunning Flurry

5: Flurry II; Lightning Reflexes I; Quick Hit II

6: Opportunist I; Dance of Death

7: Defensive Flurry II; Invigorating Flurry I; Stunning Flurry II

8: Initiative Boost II; Rending Flurry II

9: Counterattack II; Roll With It

10: Flurry III; Gunslinger's Stance; Skirmisher's Stance; Lightning Reflexes II

11: Opportunist II

12: Defensive Flurry III; Invigorating Flurry II; Stunning Flurry III

13: Initiative Boost III; Rending Flurry III

14: Counterattack III

15: Flurry IV; Lightning Reflexes III

16: Opportunist III

17: Invigorating Flurry III; Stunning Flurry IV

18: Initiative Boost IV; Rending Flurry IV

19: Counterattack IV

20: Blitzkrieg

 

Quickness

Ability Type: Trained Enhancement

Requirements: REF 0

Ability Cost: 3

Effect: The character gains a 3 point reduction to the action point cost of drawing a weapon. This can reduce the draw speed to 0 action points, but obviously not negative action points.

 

Flurry I

Ability Type: Quick Technique

Requirements: Quickness

Ability Cost: 1

Action Point Cost: As basic attack

Range: As basic attack

To-Hit: As basic attack -20.

Target: One enemy in range.

Hit: This attack deals damage as a basic attack and the character gains a free basic attack against the same target, though the character suffers a -20 penalty to the attack.

 

Flurry II

Ability Type: Quick Technique

Requirements: Flurry I; Level 5.

Ability Cost: 1

Action Point Cost: As basic attack

Range: As basic attack

To-Hit: As basic attack -10.

Target: One enemy in reach

Hit: As Flurry I, but the penalty to attacks is reduced to -10.

 

Flurry III

Ability Type: Quick Technique

Requirements: Flurry II; Level 10

Ability Cost: 1

Action Point Cost: As basic attack

Range: As basic attack

To-Hit: As basic attack -20.

Target: One enemy in reach

Hit: As Flurry I, but the character gains two extra attacks instead of just one.

Flurry IV

Ability Type: Quick Technique

Requirements: Flurry III; Level 15.

Ability Cost: 1

Action Point Cost: As basic attack.

Range: As basic attack.

To-Hit: As basic attack -10.

Target: One enemy in reach.

Hit: As Flurry III, but the penalty to attacks is reduced to -10.

Quick Hit I

Ability Type: Quick Technique

Requirements: Quickness

Ability Cost: 1

Action Point Cost: As basic attack -1.

Range: As basic attack.

To-Hit: As basic attack.

Target: One enemy in reach.

Hit: As basic attack-15.

Quick Hit II

Ability Type: Quick Technique

Requirements: Quick Hit I; Level 5.

Ability Cost: 1

Action Point Cost: As basic attack -1

Range: As basic attack.

To-Hit: As basic attack.

Target: One enemy in reach.

Hit: As basic attack-10.

 

Defensive Flurry I

Ability Type: Quick Flurry Enhancement

Requirements: Flurry I; Level 2.

Ability Cost: 1

Trigger: The character hits with two attacks during a Flurry

Action Point Cost: 0

Effect: The character gains a +5 bonus to MelDef and Dodge until the start of his next turn.

 

Defensive Flurry II

Ability Type: Quick Flurry Enhancement

Requirements: Defensive Flurry I; Flurry II; Level 7

Ability Cost: 1

Trigger: The character hits with two attacks during a Flurry

Action Point Cost: 0

Effect: As Defensive Flurry I, but the bonus to MelDef and Dodge increases to +10.

 

Defensive Flurry III

Ability Type: Quick Flurry Enhancement

Requirements: Defensive Flurry II; Flurry III; Level 11

Trigger: The character hits with three attacks during a Flurry

Ability Cost: 1

Action Point Cost: 0

Effect: The character gains a +20 bonus to MelDef and Dodge

Invigorating Flurry I

Ability Type: Quick Flurry Enhancement

Requirements: Flurry II; Level 7.

Ability Cost: 1

Trigger: The character hits with two attacks during a Flurry.

Action Point Cost: 0

Effect: The character regains 20 PBS.

Invigorating Flurry II

Ability Type: Quick Flurry Enhancement

Requirements: Flurry III; Level 12.

Ability Cost: 1

Trigger: The character hits with two attacks during a Flurry.

Action Point Cost: 0

Effect: The character regains 30 PBS

Invigorating Flurry III

Ability Type: Quick Flurry Enhancement

Requirements: Flurry IV; Level 17.

Ability Cost: 1

Trigger: The character hits with three attacks during a Flurry.

Action Point Cost: 0

Effect: The character regains 40 PBS.

Stunning Flurry I

Ability Type: Quick Flurry Enhancement

Requirements: Flurry I; Level 2.

Ability Cost: 1

Trigger: The character hits with two attacks during a Flurry.

Action Point Cost: 0

Effect: The target of both attacks is hindered 5 for 1 round.

Stunning Flurry II

Ability Type: Quick Flurry Enhancement

Requirements: Flurry II; Stunning Flurry I; Level 7.

Ability Cost: 1

Trigger: The character hits with two attacks during a Flurry

Action Point Cost: 0

Effect: The target of both attacks is hindered 5 for 2 rounds

Stunning Flurry III

Ability Type: Quick Flurry Enhancement

Requirements: Flurry III; Stunning Flurry II; Level 12.

Ability Cost: 1

Trigger: The character hits with three attacks during a Flurry

Action Point Cost: 0

Effect: The target of both attacks is hindered 10 for 2 rounds

Stunning Flurry IV

Ability Type: Quick Flurry Enhancement

Requirements: Flurry IV; Stunning Flurry III; Level 17.

Ability Cost: 1

Trigger: The character hits with three attacks during a Flurry

Action Point Cost: 0

Effect: The target of both attacks is hindered 10 for 2 rounds, after which it is hindered 5 for 1 round.

 

Rending Flurry I

Ability Type: Quick Flurry Enhancement

Requirements: Flurry I, Level 3

Ability Cost: 1

Trigger: The character hits with two attacks during a Flurry

Action Point Cost: 2

Effect: The target of both attacks takes an additional 20 damage

Rending Flurry II

Ability Type: Quick Flurry Enhancement

Requirements: Flurry II, Level 8

Ability Cost: 1

Trigger: The character hits with two attacks during a Flurry

Action Point Cost: 2

Effect: The target of both attacks takes an additional 30 damage

Rending Flurry III

Ability Type: Quick Flurry Enhancement

Requirements: Flurry III, Level 13

Ability Cost: 1

Trigger: The character hits with three attacks during a Flurry

Action Point Cost: 3

Effect: The target of all three attacks takes an additional 40 damage

Rending Flurry IV

Ability Type: Quick Flurry Enhancement

Requirements: Flurry IV, Level 18

Ability Cost: 1

Trigger: The character hits with three attacks during a Flurry

Effect: The target of all three attacks takes an additional 50 damage

 

Counterattack I

Ability Type: Quick Technique

Requirements: Flurry I; Level 4.

Ability Cost: 2

Effect: If the character is hit by a melee attack, then there is a 25% chance that the character may expend his attack of opportunity against the enemy that hit the character immediately. You may only Counterattack once per round

 

Counterattack II

Ability Type: Quick Technique

Requirements: Flurry II; Counterattack I; Level 9.

Ability Cost: 2

Effect: As Counterattack I, but the character has a 50% chance to expend his attack of opportunity

 

Counterattack III

Ability Type: Quick Technique

Requirements: Flurry III; Counterattack II; Level 14.

Ability Cost: 2

Effect: As Counterattack I, but the character has a 75% chance to expend his attack of opportunity

 

Opportunist I

Ability Type: Quick Enhancement

Requirements: Quickness; REF 10; Level 6.

Ability Cost: 1

Effect: The character now has two attacks of opportunity a round.

 

Opportunist II

Ability Type: Quick Enhancement

Requirements: Opportunist I; REF 20; Level 11.

Ability Cost: 1

Effect: The character now has three attacks of opportunity a round

 

Opportunist III

Ability Type: Quick Enhancement

Requirements: Opportunist II; REF 30; Level 16

Ability Cost: 1

Effect: The character now has four attacks of opportunity a round

 

Roll With It

Ability Type: Quick Technique

Requirements: Opportunist I; Level 9.

Ability Cost: 1

Effect: When hit by a critical hit, the character can expend an attack of opportunity to take half damage from the attack and then shift one hex. The character can only use Roll With It once a round.

 

Dance of Death

Ability Type: Quick Enhancement

Requirements: 

Ability Cost: 2

Effect: When the character hits with an attack of opportunity, the character can shift 1 hex

 

Quick Reload

Ability Type: Quick Enhancement

Requirements: Quickness

Ability Cost: 1

Effect: The character gains a 3 point reduction to the action point cost to reload a weapon.

 

Lightning Reflexes I

Ability Type: Quick Enhancement

Requirements: Quickness; Level 5.

Ability Cost: 2

Effect: The character no longer grants bonuses to enemies who are flanking the character.

Lightning Reflexes II

Ability Type: Quick Enhancement

Requirements: Lightning Reflexes I; Level 10.

Ability Cost: 2

Effect: Whenever the character is missed with an attack that has a miss effect, the character may make a SPD + Dodge check opposed by the appropriate enemy Offense. If successful, the character is not subject to the attack's miss effect.

Lightning Reflexes III

Ability Type: Quick Enhancement

Requirements: Lightning Reflexes II; Level 15.

Ability Cost: 1

Effect: Whenever the character is missed with an attack that has a miss effect, the character is not subject to the attack's miss effect.

 

Initiative Boost I

Ability Type: Quick Enhancement

Requirements: Quickness; Level 3

Ability Cost: 1

Effect: The character gains a +5 bonus to initiative checks.

Initiative Boost II

Ability Type: Quick Enhancement

Requirements: Initiative Boost I; Level 8

Ability Cost: 1

Effect: The character gains an additional +5 bonus to initiative checks for a total of +10.

Initiative Boost III

Ability Type: Quick Enhancement

Requirements: Initiative Boost II; Level 13

Ability Cost: 1

Effect: The character gains an additional +5 bonus to initiative checks, for a total of +15.

Initiative Boost IV

Ability Type: Quick Enhancement

Requirements: Initiative Boost III; LVL 18

Ability Cost: 2

Effect: The character is assumed to have the highest initiative. In case of two characters having this ability, resolve differences as if they had rolled the same initiative.

Gunslinger's Stance

Ability Type: Quick Stance

Requirements: Quickness; Level 10

Ability Cost: 2

Effect: While in this stance, the character may choose to make one hex within one range increment of his ranged weapon into one of his zones of control.

Skirmisher's Stance

Ability Type: Quick Stance

Requirements: Quickness; Level 10.

Ability Cost: 2

Effect: While in this stance, any time the character moves at least three hexes, he gains a +10 to damage on all attacks until the start of his next turn.This bonus can be gained only once a round.

Blitzkrieg

Ability Type: Quick Enhancement

Requirements: Flurry IV; Opportunist III; Level 20.

Ability Cost: 2

Trigger: The character hits with all three attacks during a Flurry

Action Point Cost: 3

Effect: If the character hits with all three attacks during a Flurry, he or she may make another attack at a -20 penalty. If that attack hits, the character may continue making attacks until he or she misses, with each attack gaining an additional -5 penalty.

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