Geomancy

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Key Ability: Acid Splash

1: Gift of Geomancy; Acid Splash I; Corrode I

2: Body of Stone I

3: Tremor I; Mudslide I

4: Geomantic Defenses I; Sandstorm I

5: Acid Splash II

6: Corrode II; Geomancer's Boon

7: Body of Stone II

8: Tremor II; Mudslide II

9: Acidic Burst; Acidic Blast I; Geomantic Defenses II; Sandstorm II

10: Acid Splash III

11: Corrode III

12: Body of Stone III

13: Tremor III

14: Acidic Blast II; Geomantic Defenses III; Sandstorm III

15: Acid Splash IV

16: Corrode IV

17: Body of Stone IV

18: Tremor IV

19: Geomantic Defenses IV; Sandstorm IV

20: Namazu

Gift of Geomancy

Ability Type: Inherent Geomantic

Requirements: MAG 0

Ability Cost: 3

Effect: You can learn Geomantic abilities and gain Resist Acid 20. Whenever you critically miss with a Geomanticspell, it deals an amount of acid damage equal to half the amount of mana you spent on the spell to you and all creatures within 2 hexes of you and the spell fails. This damage cannot be negated or reduced in any way.

Acid Splash I

Ability Type: Geomantic Cantrip

Requirements: Gift of Geomancy

Ability Cost: 1

Action Point Cost: 6

Range: Melee.

To-Hit: Inst. MagFoc vs. Dodge

Target: One creature.

Hit: 20+FOR acid damage, and the target takes ongoing 5 acid damage for 1 turn.

Note: Acid Splashes may be used as melee basic attacks.

Acid Splash II

Ability Type: Geomantic Cantrip

Requirements: Acid Splash I; Level 5

Ability Cost: 50

Action Point Cost: 5

Range: Melee.

To-Hit: Inst. MagFoc vs. Dodge

Target: One creature.

Hit: 1/2Ld8+FOR acid damage, critical property corroding 4.

Note: Acid Splashes may be used as melee basic attacks.

Acid Splash III

Ability Type: Geomantic Cantrip

Requirements: Acid Splash II; Level 10

Ability Cost: 50

Action Point Cost: 7

Range: Melee.

To-Hit: Inst. MagFoc vs. Dodge

Target: One creature.

Hit: 1/2Ld10+FOR acid damage, critical property seething 4.

Note: Acid Splashes may be used as melee basic attacks.

Acid Splash IV

Ability Type: Geomantic Cantrip

Requirements: Acid Splash II; Level 15

Ability Cost: 50

Action Point Cost: 6

Range: Melee.

To-Hit: Inst. MagFoc vs. Dodge

Target: One creature.

Hit: 1/2Ld10+FOR acid damage, critical property seething 4.

Note: Acid Splashes may be used as melee basic attacks.

Acidic Burst

Ability Type: Geomantic Acid Splash Transmutation

Requirements: Acid Splash II; Level 9

Ability Cost: 50

Action Point Cost: 3

Mana Cost: 10

Effect: For the rest of the character's turn, any time he uses an Acid Splash ability, he attacks all units adjacent to him for no additional action point cost.

Acidic Blast I

Ability Type: Geomantic Acid Splash Transmutation

Requirements: Acid Splash II; Level 9

Ability Cost: 50

Action Point Cost: 3

Mana Cost: 10

Effect: For the rest of the character's turn, any time he uses an Acid Splash ability, he attacks all units in a blast 2 in front of him for no additional action point cost.

Acidic Blast II

Ability Type: Geomantic Acid Splash Transmutation

Requirements: Acid Splash II; Level 14

Ability Cost: 50

Action Point Cost: 5

Mana Cost: 15

Effect: For the rest of the character's turn, any time he uses an Acid Splash ability, he attacks all units in a blast 3 in front of him for no additional action point cost.

Geomantic Defenses I

Ability Type: Geomantic Enhancement

Requirements: Gift of Geomancy; Level 4

Ability Cost: 75

Effect: The character is always acid unyielding.

Geomantic Defenses II

Ability Type: Geomantic Enhancement

Requirements: Geomantic Defenses I; Level 9

Ability Cost: 75

Effect: The character is always acid indomitable.

Geomantic Defenses III

Ability Type: Geomantic Enhancement

Requirements: Geomantic Defenses II; Level 14

Ability Cost: 75

Effect: The character is always acid invincible.

Geomantic Defenses IV

Ability Type: Geomantic Enhancement

Requirements; Geomantic Defenses III; Level 9

Ability Cost: 75

Effect: Whenever the character would take acid damage, he instead regains PBS equal to 1/2 the amount of damage he would have taken, before applying the effects of indomitable and similar effects.

Tremor I

Ability Type: Geomantic Evocation

Requirements: Gift of Geomancy; Level 3

Ability Cost: 50

Action Point Cost: 6

Mana Cost: 6

Range: Close burst 1.

To-Hit: Inst. MagFoc vs. Dodge

Target: All units within range.

Hit: 3d6+FOR damage and the target is knocked prone.

Tremor II

Ability Type: Geomantic Evocation

Requirements: Gift of Geomancy; Level 8

Ability Cost: 50

Action Point Cost: 7

Mana Cost: 13

Range: Close burst 1.

To-Hit: Inst. MagFoc vs. Dodge

Target: All units within range.

Hit: 5d6+FOR damage and the target is knocked prone.

Tremor III

Ability Type: Geomantic Evocation

Requirements: Gift of Geomancy; Level 13

Ability Cost: 50

Action Point Cost: 8

Mana Cost: 21

Range: Close burst 1.

To-Hit: Inst. MagFoc vs. Dodge

Target: All units within range.

Hit: 8d6+FOR damage and the target is knocked prone.

Tremor IV

Ability Type: Geomantic Evocation

Requirements: Gift of Geomancy; Level 18

Ability Cost: 50

Action Point Cost: 8

Mana Cost: 28

Range: Close burst 1.

To-Hit: Inst. MagFoc vs. Dodge

Target: All units within range.

Hit: 10d6+FOR damage and the target is knocked prone.

Body of Stone I

Ability Type: Geomantic Transmutation

Requirements: Gift of Geomancy; Level 2

Ability Cost: 50

Action Point Cost: 5

Mana Cost: 3

Range: Personal

Target: Self

Effect: Character gains 5 natural armor which lasts until destroyed or until the end of the encounter.

Body of Stone II

Ability Type: Geomantic Transmutation

Requirements: Gift of Geomancy; Level 7

Ability Cost: 50

Action Point Cost: 6

Mana Cost: 8

Range: Personal

Target: Self

Effect: Character gains 10 natural armor which lasts until the destroyed or until the end of the encounter.

Body of Stone III

Ability Type: Geomantic Transmutation

Requirements: Gift of Geomancy; Level 12

Ability Cost: 50

Action Point Cost: 7

Mana Cost: 13

Range: Personal

Target: Self

Effect: Character gains 15 natural armor which lasts until destroyed or until the end of the encounter.

Body of Stone IV

Ability Type: Geomantic Transmutation

Requirements: Gift of Geomancy; Level 17

Ability Cost: 50

Action Point Cost: 8

Mana Cost: 18

Range: Personal

Target: Self

Effect: Character gains 20 natural armor which lasts until destroyed or until the end of the encounter.

Corrode I

Ability Type: Geomantic Evocation

Requirements: Gift of Geomancy

Ability Cost: 50

Action Point Cost: 3

Mana Cost: 2

Range: 10 hexes.

To-Hit: Inst. MagFoc vs. Will MagRes

Target: One unit in range.

Hit: Target is corroding 6.

Corrode II

Ability Type: Geomantic Evocation

Requirements: Corrode I; Level 6

Ability Cost: 50

Action Point Cost: 4

Mana Cost: 7

Range: 10 hexes.

To-Hit: Inst. MagFoc vs. Will MagRes

Target: One unit in range.

Hit: Target is seething 6.

 

Corrode III

Ability Type: Geomantic Evocation

Requirements: Corrode II; Level 11

Ability Cost: 50

Action Point Cost: 5

Mana Cost: 12

Range: 10 hexes.

To-Hit: Inst. MagFoc vs. Will MagRes

Target: One unit in range.

Hit: Target is sizzling 6.

 

Corrode IV

Ability Type: Geomantic Evocation

Requirements: Ignite III; Level 16

Ability Cost: 50

Action Point Cost: 6

Mana Cost: 17

Range: Area burst 1 within 10 hexes.

To-Hit: Inst. MagFoc vs. Will MagRes

Target: All units in burst.

Hit: Target is sizzling 6.

Sandstorm I

Ability Type: Geomantic Evocation

Requirements: Gift of Geomancy; Level 4

Ability Cost: 50

Action Point Cost: 7

Mana Cost: 10

Range: Area burst 1 within 10 hexes.

To-Hit: Inst. MagFoc vs. Dodge.

Target: All units in burst.

Hit: 3d6+FOR damage.

Effect: Creates a sandstorm in that hex.The caster may move the sandstorm as though it had the caster's own SPD, and the sandstorm lasts until the end of the caster's next turn, though it can be sustained 6 indefinitely.Any unit that starts its turn in the sandstorm takes 2d6+FOR damage.

Sandstorm II

Ability Type: Geomantic Evocation

Requirements: Sandstorm I; Level 9

Ability Cost: 50

Action Point Cost: 8

Mana Cost: 20

Range: Area burst 1 within 10 hexes.

To-Hit: Inst. MagFoc vs. Dodge.

Target: All units in burst.

Hit: 6d6+FOR damage.

Effect: Creates a sandstorm in that hex.The caster may move the sandstorm as though it had the caster's own SPD, and the sandstorm lasts until the end of the caster's next turn, though it can be sustained 6 indefinitely.Any unit that starts its turn in the sandstorm takes 4d6+FOR damage.

Sandstorm III

Ability Type: Geomantic Evocation

Requirements: Sandstorm II; Level 14

Ability Cost: 50

Action Point Cost: 9

Mana Cost: 30

Range: Area burst 1 within 10 hexes.

To-Hit: Inst. MagFoc vs. Dodge.

Target: All units in burst.

Hit: 8d6+FOR damage.

Effect: Creates a sandstorm in that hex.The caster may move the sandstorm as though it had the caster's own SPD, and the sandstorm lasts until the end of the caster's next turn, though it can be sustained 6 indefinitely.Any unit that starts its turn in the sandstorm takes 6d6+FOR damage.

Sandstorm IV

Ability Type: Geomantic Evocation

Requirements: Sandstorm III; Level 19

Ability Cost: 50

Action Point Cost: 10

Mana Cost: 40

Range: Area burst 2 within 10 hexes.

To-Hit: Inst. MagFoc vs. Dodge.

Target: All units in burst.

Hit: 11d6+FOR damage.

Effect: Creates a sandstorm in that hex.The caster may move the sandstorm as though it had the caster's own SPD, and the sandstorm lasts until the end of the caster's next turn, though it can be sustained 6 indefinitely.Any unit that starts its turn in the sandstorm takes 8d6+FOR damage.

Mudslide I

Ability Type: Geomantic Transmutation

Requirements: Gift of Geomancy; Level 3

Ability Cost: 50

Action Point Cost: 5

Mana Cost: 4

Range: Area burst 1 within 10 hexes.

Effect: The area becomes difficult terrain until the end of the caster's next turn, though it can be sustained 2 indefinitely.

Mudslide II

Ability Type: Geomantic Transmutation

Requirements: Mudslide I; Level 8

Ability Cost: 50

Action Point Cost: 5

Mana Cost: 9

Range: Area burst 2 within 20 hexes.

Effect: The area becomes difficult terrain until the end of the caster's next turn, though it can be sustained 2 indefinitely.

Geomancer's Boon

Ability Type: Geomantic Enhancement

Requirements: Gift of Geomancy; Level 6

Ability Cost: 75

Effect: Character gains a +2 to damage on all acid spells, regardless of school.

Namazu

Ability Type: Geomantic Evocation

Requirements: Tremor IV; Sandstorm IV; Level 20

Ability Cost: 50

Action Point Cost: 14

Mana Cost: 63

Range: Area burst 5 within 30 hexes.

To-Hit: Inst. MagFoc vs. Dodge.

Target: All units in burst.

Hit: 11d8+FOR and is knocked prone.

Effect: Creates a zone of difficult and unstable terrain which lasts until the end of the caster's next turn, though it can be sustained 12 indefinitely.Any character that starts its turn in the zone is subjected to another attack.

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