Martial Training

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25 Abilities

1: Weapon Proficiency; Martial Arts I; Weapon Specialization I; Double-Weapon Training I; Two Weapon Training I; Armor Proficiency I; Armor Proficiency II; Armor Proficiency III; Armor Proficiency IV; Shield Proficiency I; Shield Proficiency II; Shield Proficiency III; Energy Shield Proficiency; Buckler Proficiency

4: Martial Arts II

5: Weapon Specialization II; Two-Weapon Defense I; Double Weapon Defense I

9: Martial Arts III

15: Weapon Specialization IV

Weapon Proficiency

Ability Type: Trained Enhancement

Requirements: None

Ability Cost: 1

Effect: The character is considered proficient with one class of weapons of the player's choice. This ability may be taken multiple times, though each time, it must be taken with a different class of weapons. Obviously.

Martial Arts I

Ability Type: Trained Enhancement

Requirements: STR 0; REF 0

Ability Cost: 1

Effect: The character can use and becomes proficient with the soft unarmed strike. Also, whatever else he is doing, the hex directly in front of him is considered to be his zone of control, through which he may make attacks of opportunity with his soft unarmed attack.

Martial Arts II

Ability Type: Trained Enhancement

Requirements: STR 5; REF 5; Martial Arts I; Level 4

Ability Cost: 1

Effect: The character can use and becomes proficient with the medium unarmed strike. Also, whatever else he is doing, the hex directly in front of him is considered to be his zone of control, through which he may make attacks of opportunity with his medium unarmed attack.

Martial Arts III

Ability Type: Trained Enhancement

Requirements: STR 10; REF 10; Martial Arts II; Level 9

Ability Cost: 1

Effect: The character can use and becomes proficient with the hard unarmed strike''. ''Also, whatever else he is doing, the hex directly in front of him is considered to be his zone of control, through which he may make attacks of opportunity with his hard unarmed attack.

Improved Grapple

Ability Type: Trained Enhancement

Requirements: STR 5; REF 5; Martial Arts I; Level 4

Ability Cost: 1

Effect: The character has become proficient with grapple checks, and gains a +10 bonus to all grapple checks.

Weapon Specialization I

Ability Type: Trained Enhancement

Requirements: Weapon Proficiency (Weapon Class in question)

Ability Cost: 1

Effect: The character chooses a particular weapon (not a weapon class) and gains an additional +5 to damage while wielding that weapon.

Weapon Specialization II

Ability Type: Trained Enhancement

Requirements: Weapon Specialization I; LVL 5

Ability Cost: 1

Effect: As Weapon Specialization I, except that the bonus is increased to +10.

Weapon Specialization III

Ability Type: Trained Enhancement

Requirements: Weapon Specialization II; LVL 10

Ability Cost: 1

Effect: As Weapon Specialization II, except that the bonus is increased to +20.

Weapon Specialization IV

Ability Type: Trained Enhancement

Requirements: Weapon Specialization III; LVL 15

Ability Cost: 1

Effect: As Weapon Specialization III, except that the character also gains a +10 to-hit with that weapon.

Double-Weapon Training I

Ability Type: Trained Enhancement

Requirements: REF 0

Ability Cost: 1

Effect: Allows the character to use double-headed weapons at -10/-10 instead of the usual -20/-20.

Double-Weapon Training II

Ability Type: Trained Enhancement

Requirements: REF 10; Double-Weapon Training I; LVL 10

Ability Cost: 1

Effect: Allows the character to use double-headed weapons with no penalty.

Two Weapon Training I

Ability Type: Trained Enhancement

Requirements: REF 0

Ability Cost: 1

Effect: Allows the character to use two weapons at a -10/-10 penalty instead of the usual -20/-20.

Two Weapon Training II

Ability Type: Trained Enhancement

Requirements: REF 10; Two Weapon Training I; LVL 10

Ability Cost: 1 Effect: Allows the character to use two weapons at no penalty.

Armor Proficiency I

Ability Type: Trained Enhancement

Requirements: None

Ability Cost: 1

Effect: Allows the character to wear Light Armor at no penalty.

Armor Proficiency II

Ability Type: Trained Enhancement

Requirements: Armor Proficiency I

Ability Cost: 1

Effect: Allows the character to wear Medium Armor at no penalty.

Armor Proficiency III

Ability Type: Trained Enhancement

Requirements: Armor Proficiency II

Ability Cost: 1

Effect: Allows the character to wear Heavy Armor at no penalty.

Armor Proficiency IV

Ability Type: Trained Enhancement

Requirements: Armor Proficiency III

Ability Cost: 1

Effect: Allows the character to wear Powered Armor at no penalty.

Shield Proficiency I

Ability Type: Trained Enhancement

Requirements: None

Ability Cost: 1

Effect: Allows the character to wield small shields at no penalty.

Shield Proficiency II

Ability Type: Trained Enhancement

Requirements: Shield Proficiency I

Ability Cost: 1 Effect: Allows the character to wield medium shields at no penalty.

Shield Proficiency III

Ability Type: Trained Enhancement

Requirements: Shield Proficiency II

Ability Cost: 1

Effect: Allows the character to wield large shields at no penalty.

Energy Shield Proficiency

Ability Type: Trained Enhancement

Requirements: Shield Proficiency I

Ability Cost: 1 Effect: Allows the character to wield energy shields at no penalty.

Buckler Proficiency

Ability Type: Trained Enhancement

Requirements: Shield Proficiency I

Ability Cost: 1

Effect: Allows the character to wield bucklers at no penalty.

Double Weapon Defense I

Ability Type: Trained Enhancement

Requirements: Double Weapon Training I; Level 5

Ability Cost: 1 Effect: When wielding a double-headed melee weapon, the character gains a +5 to MelDef.

Double Weapon Defense II

Ability Type: Trained Enhancement

Requirements: Double Weapon Training II; Double Weapon Defense I

Ability Cost: 1 Effect: When wielding a double-headed melee weapon, the character gains an additional +5 to MelDef, for a total of +10.

Two Weapon Defense I

Ability Type: Trained Enhancement

Requirements: Two Weapon Training I; Level 5

Ability Cost: 1

Effect: When wielding two melee weapons, the character gains a +5 to MelDef.

Double Weapon Defense II

Ability Type: Trained Enhancement

Requirements: Two Weapon Training II; Two Weapon Defense I

Ability Cost: 1

Effect: When wielding two melee weapons, the character gains an additional +5 to MelDef, for a total of +10.

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