Psionics

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Key Abilities: Telekinetic Push; Mind Blast

34 Abilities

1: Psionic Training; Telekinetic Push I; Mind Blast I; Telepathy; Telekinetic Crush I

2: Telekinetic Burst I

3: Psionic Barrier I

4: Mind Control I; Increase Force I; Damaging Gaze I

5: Telekinetic Push II; Mind Blast II

6: Psionic Deflection; Telekinetic Crush II

7: Telekinetic Lift I; Telekinetic Burst II

8: Psionic Barrier II

9: Mind Control II; Increase Force II; Damaging Gaze II

10: Telekinetic Push III; Mind Blast III

11: Telekinetic Crush III

12: Telekinetic Lift II; Telekinetic Burst III

13: Psionic Barrier III

14: Mind Control III

15: Telekinetic Push IV; Mind Blast IV

16: Telekinetic Crush IV

17: Telekinetic Lift III

18: Psionic Barrier IV

19: Mind Control IV

20: Psionic Blast

Psionic Training

Ability Type: Psionic Enhancement

Requirements: INT 0

Ability Cost: 3

Effect: Allows the character to use Psionic abilities, and gives him a +5 to PsiFoc and PsiRes.

Telekinetic Push I

Ability Type: Psionic Technique

Requirements: Psionic Training

Ability Cost: 1

Action Point Cost: 4

Range: 4 hexes.

To-Hit: INT + PsiFoc vs. PsiRes

Target: One unit within range.

Hit: Target is pushed 1 hex and knocked prone.

Telekinetic Push II

Ability Type: Psionic Technique

Requirements: Telekinetic Push I; Level 5

Ability Cost: 1

Action Point Cost: 5

Range: 5 hexes.

To-Hit: INT + PsiFoc vs. PsiRes

Target: One unit within range.

Hit: Target is pushed 1 hex and knocked prone.

Telekinetic Push III

Ability Type: Psionic Technique

Requirements: Telekinetic Push II; Level 10

Ability Cost: 1

Action Point Cost: 6

Range: 6 hexes.

To-Hit: INT + PsiFoc vs. PsiRes

Target: One unit within range.

Hit: Target is pushed 2 hexes and knocked prone.

Telekinetic Push IV

Ability Type: Psionic Technique

Requirements: Telekinetic Push III; Level 15

Ability Cost: 1

Action Point Cost: 7

Range: 7 hexes.

To-Hit: INT + PsiFoc vs. PsiRes

Target: One unit within range.

Hit: Target is pushed 3 hexes and knocked prone.

Mind Blast I

Ability Type: Psionic Technique

Requirements: Psionic Training

Ability Cost: 1

Action Point Cost: 4

Range: 4 hexes

To-Hit: INT + PsiFoc vs. PsiRes

Target: One unit within range.

Hit: Target is hindered 5 for one round

Mind Blast II

Ability Type: Psionic Technique

Requirements: Mind Blast I; Level 5

Ability Cost: 1

Action Point Cost: 5

Range: 4 hexes

To-Hit: INT + PsiFoc vs. PsiRes

Target: One unit within range.

Hit: Target is hindered 5 for two rounds

 

Mind Blast III

Ability Type: Psionic Technique

Requirements: Mind Blast II; Level 10

Ability Cost: 1

Action Point Cost: 6

Range: 6 hexes

To-Hit: INT + PsiFoc vs. PsiRes

Target: One unit within range.

Hit: Target is hindered 10 for one roun

 

Mind Blast IV

Ability Type: Psionic Technique

Requirements: Mind Blast III; Level 15

Ability Cost: 1

Action Point Cost: 7

Range: 6 hexes

To-Hit: INT + PsiFoc vs. PsiRes

Target: One unit within range.

Hit: Target is hindered 10 for two rounds 

Telepathy

Ability Type: Psionic Enhancement

Requirements: Psionic Training

Ability Cost: 2

Effect: The character can communicate with anyone within 2 hexes of him telepathically.

Psionic Deflection

Ability Type: Psionic Enhancement

Requirements: Telekinetic Push II; Level 6

Ability Cost: 2

Effect: The character uses his INT modifier instead of his SPD to determine total Dodge.

Psionic Barrier I

Ability Type: Psionic Technique

Requirements: Telekinetic Push I; Level 3

Ability Cost: 1

Action Point Cost: 8

Range: Personal

Target: Self

Effect: The character erects a psionic barrier which lasts until the end of the caster's next turn, though it can be sustained 3 indefinitely.The barrier absorbs up to 20 points of damage, at which point it vanishes and must be reconstructed.

Psionic Barrier II

Ability Type: Psionic Technique

Requirements: Telekinetic Push II; Psionic Barrier I; Level 8

Ability Cost: 1

Action Point Cost: 9

Range: Personal

Target: Self

Effect: As Psionic Barrier I, except that the barrier absorbs 30 points of damage and can be sustained 4 indefinitely.

Psionic Barrier III

Ability Type: Psionic Technique

Requirements: Telekinetic Push III; Psionic Barrier II; Level 13

Ability Cost: 1

Action Point Cost: 10

Range: Personal

Target: Self

Effect: As Psionic Barrier I, except that the barrier absorbs 40 points of damage and can be sustained 5 indefinitely.

Psionic Barrier IV

Ability Type: Psionic Technique

Requirements: Telekinetic Push IV; Psionic Barrier III; Level 18

Ability Cost: 1

Action Point Cost: 11

Range: Personal

Target: Self

Effect: As Psionic Barrier I, except that the barrier absorbs 50 points of damage and can be sustained 6 indefinitely.

Mind Control I

Ability Type: Psionic Technique

Requirements: Mind Blast I; Level 4

Ability Cost: 1

Action Point Cost: 10

Range: 2 hexes

To-Hit: INT + PsiFoc vs. PsiRes

Target: One unit within range.

Hit: Target is charmed 1, after which he is immune to this character's Mind Control ability until the end of the encounter.

Mind Control II

Ability Type: Psionic Technique

Requirements: Mind Blast II; Mind Control I; Level 9

Ability Cost: 1

Action Point Cost: 12

Range: 4 hexes

To-Hit: INT + PsiFoc vs. PsiRes

Target: One unit within range.

Hit: Target is charmed 2, after which he is immune to this character's Mind Control ability until the end of the encounter.

Mind Control III

Ability Type: Psionic Technique

Requirements: Mind Blast III; Mind Control II; Level 14

Ability Cost: 1

Action Point Cost: 14

Range: 2 hexes

To-Hit: INT + PsiFoc vs. PsiRes

Target: One unit within range.

Hit: Target is dominated 1, after which he is immune to this character's Mind Control ability until the end of the encounter.

Mind Control IV

Ability Type: Psionic Technique

Requirements: Mind Blast IV; Mind Control III; Level 19

Ability Cost: 1

Action Point Cost: 16

Range: 4 hexes

To-Hit: INT + PsiFoc vs. PsiRes

Target: One unit within range.

Hit: Target is dominated 2, after which he is immune to this character's Mind Control ability until the end of the encounter.

Telekinetic Lift I

Ability Type: Psionic Technique

Requirements: Telekinetic Push II; Level 7

Ability Cost: 1

Action Point Cost: 8

Range: 4 hexes

To-Hit: INT + PsiFoc vs. PsiRes

Target: One unit within range.

Hit: Target is lifted 10' into the air and immobilized until the end of the caster's next turn, though this can be sustained 6 indefinitely.The target takes no fall damage from falling once the effect is over.

Telekinetic Lift II

Ability Type: Psionic Technique

Requirements: Telekinetic Push III; Telekinetic Lift I; Level 12

Ability Cost: 1

Action Point Cost: 10

Range: 4 hexes

To-Hit: INT + PsiFoc vs. PsiRes

Target: One unit within range.

Hit: Target is lifted 10' into the air and restrained until the end of the caster's next turn, though this can be sustained 10 for 3 turns.The target takes no fall damage from falling once the effect is over.

Telekinetic Lift III

Ability Type: Psionic Technique

Requirements: Telekinetic Push IV; Telekinetic Lift II; Level 17

Ability Cost: 1

Action Point Cost: 10

Range: 6 hexes

To-Hit: INT + PsiFoc vs. PsiRes

Target: One unit within range.

Hit: Target is lifted 10' into the air and restrained until the end of the caster's next turn, though this can be sustained 13 indefinitely.The target takes no fall damage from falling once the effect is over.

Telekinetic Crush I

Ability Type: Psionic Technique

Requirements: Psionic Training

Ability Cost: 1

Action Point Cost: 4

Range: 10 hexes

To-Hit: INT + PsiFoc vs. Dodge

Target: One unit within range.

Hit: 20+INT damage, critical property hindered 5 for two rounds

Note: Telekinetic Crush may be used as a ranged basic attack.

Telekinetic Crush II

Ability Type: Psionic Technique

Requirements: Telekinetic Crush I; Level 6

Ability Cost: 1

Action Point Cost: 4

Range: 10 hexes

To-Hit: INT + PsiFoc vs. Dodge

Target: One unit within range.

Hit: 30+INT damage, critical property hindered 5 for two rounds

Note: Telekinetic Crush may be used as a ranged basic attack.

Telekinetic Crush III

Ability Type: Psionic Technique

Requirements: Telekinetic Crush II; Level 11

Ability Cost: 1

Action Point Cost: 4

Range: 10 hexes

To-Hit: INT + PsiFoc vs. Dodge

Target: One unit within range.

Hit: 40 + INT damage, critical property hindered 10 for two rounds

Note: Telekinetic Crush may be used as a ranged basic attack

Telekinetic Crush IV

Ability Type: Psionic Technique

Requirements: Telekinetic Crush III; Level 16

Ability Cost: 1

Action Point Cost: 4

Range: 10 hexes

To-Hit: INT + PsiFoc vs. Dodge

Target: One unit within range.

Hit: 50 + INT damage, critical property hindered 10 for two rounds

Note: Telekinetic Crush may be used as a ranged basic attack

Telekinetic Burst I

Ability Type: Psionic Technique

Requirements: Telekinetic Push I; Level 2

Ability Cost: 1

Action Point Cost: 8

Range: Close burst 1

To-Hit: INT + PsiFoc vs. PsiRes.

Target: All units within range.

Hit: Target is knocked prone.

Telekinetic Burst II

Ability Type: Psionic Technique

Requirements: Telekinetic Push II; Telekinetic Burst I; Level 7

Ability Cost: 1

Action Point Cost: 10

Range: Close burst 1

To-Hit: INT + PsiFoc vs. PsiRes.

Target: All units within range.

Hit: Target is pushed back 2 hexes and knocked prone.

Telekinetic Burst III

Ability Type: Psionic Technique

Requirements: Telekinetic Push III; Telekinetic Burst II; Level 12

Ability Cost: 1

Action Point Cost: 10

Range: Close burst 2

To-Hit: INT + PsiFoc vs. PsiRes.

Target: All units within range.

Hit: Target is pushed back 2 hexes and knocked prone.

Increase Force I

Ability Type: Psionic Technique

Requirements: Telekinetic Push I; Level 4

Ability Cost: 1

Effect: Whenever the character pushes a unit or knocks him prone with a Psionic ability, he also deals him 10 damage

Increase Force II

Ability Type: Psionic Technique

Requirements: Telekinetic Push II; Level 9

Ability Cost: 1

Effect: Whenever the character pushes a unit or knocks him prone with a Psionic ability, he also deals him 20 damage

Damaging Gaze I

Ability Type: Psionic Technique

Requirements: Mind Control I; Level 4

Ability Cost: 1

Effect: Whenever the character hinders a unit with a Psionic ability, he also deals him 10 damage

Damaging Gaze II

Ability Type: Psionic Technique

Requirements: Mind Control II; Level 9

Ability Cost: 1

Effect: Whenever the character hinders a unit with a Psionic ability, he also deals him 10 damage

Psionic Blast

Ability Type: Psionic Technique

Requirements: Telekinetic Push IV; Mind Blast IV; Increase Force II; Damaging Gaze II; Level 20

Ability Cost: 2

Action Point Cost: 15

Range: Close Blast 3

To-Hit: INT + PsiFoc vs. PsiRes

Target: All creatures in blast.

Hit: Target is pushed 6 hexes, knocked prone and hindered 5 for two rounds

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