Weapon Specialization

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Weapon Specialization 1
Ability Type: Trained Enhancement

Requirements: Proficiency with group

Ability Cost: 1

Effect: +5 damage with weapon class

Weapon Specialization 2 

Ability Type: Trained Enhancement

Requirements: Proficiency with group, Weapon Specialization 1, Level 5

Ability Cost: 1

Effect:+10 damage with weapon class

Weapon Specialization 3 

Ability Type: Trained Enhancement

Requirements: Proficiency with group, Weapon Specialization 2, Level 10

Ability Cost: 1

Effect:+15 damage with weapon class

Weapon Specialization 4 

Ability Type: Trained Enhancement

Requirements: Proficiency with group, Weapon Specialization 3, Level 15

Ability Cost: 1

Effect:+20 damage with weapon class

Focused Specialization 1
Ability Type: Trained Enhancement

Requirements: Weapon Specialization 1, Level 2

Ability Cost: 1

Action Points: --

Effect: +5 to attack with the Weapon Specialization.

Focused Specialization 2 

Ability Type: Trained Enhancement

Requirements: Weapon Specialization 2, Focused Specialization 1, level 6

Ability Cost: 1

Action Points: --

Effect: +10 to hit with specialized weapon category

Focused Specialization 3 

Ability Type: Trained Enhancement

Requirements: Weapon Specialization 3, Focused Specialization 2, Level 11

Ability Cost: 1 Ability Points

Action Points: --

Effect: +15 to hit with the specialized weapon category

Focused Specialization 4 

Ability Type: Trained Enhancement Requirements: Weapon Specialization 4, Focused Specialization 3, Level 16 Ability Cost: 1 Ability Points Action Points: --

Effect: +20 to hit with specialized weapon category.

Intense Weapon Specialization
Ability Type: Trained Enhancement

Requirements: Weapon Specialization 4, Weapon Specialization 4, Level 17

Ability Cost: 3 Action Points: -1 to standard attack Effect: Pick a specific weapon, all basic attacks with that weapon are reduced by one action point. 

Note: This cannot be used with other abilities.

Rifle Butt 1
Ability Type: Trained Enhancement Requirements: Weapon Specialization 1,

Ability Cost: 1

Action Points: --

Effect: Melee threaten with Rifle, damage dealt is 2 sizes lower than rifle damage.

Rifle Butt 2 

Ability Type: Trained Enhancement Requirements: Weapon Specialization 2, Focused Specialization 1, Rifle Butt 1, Level 7 

Ability Cost: 1

Action Points: --

Effect: Rifle butt damage 1 size smaller than rifle damage. 

Pistol Whip 1
Ability Type: Trained Enhancement

Requirements: Weapon Specialization 1,

Ability Cost: 1

Action Points: --

Effect: Melee threaten with a pistol, damage dealt is 2 sizes lower than pistol damage.

Pistol Whip 2 

Ability Type: Trained Enhancement

Requirements: Weapon Specialization 2, Focused Specialization 1, Pistol Whip 1, Level 7

Ability Cost: 1

Action Points: --

Effect: Melee threaten with a pistol, damage dealt is 1 size smaller than pistol damage.

Bow Hit 1
Ability Type: Trained Enhancement

Requirements: Weapon Specialization 1 Ability Cost: 1

AP: --

Effect: Melee threaten with a bow, damage dealt is 1 lower than bow damage.

Bow Hit 2 

Ability Type: Trained Enhancement

Requirements: Weapon Specialization 2, Focused Specialization 1, Bow Hit 1, Level 7 Ability Cost: 1

Action Points: --

Effect: Melee threaten with a bow, damage dealt is equal to bow damage.

Ranged Marksman 1
Ability Type: Trained Technique

Requirements: Weapon Spec 2, Focused Specialization 2, lvl 8

Cost: 1 Ability Points Action Points: +1

Effect: +1 Hex to range increment of weapons from specialized category.

Ranged Marksman 2 

Ability Type: Trained Technique

Requirements: Weapon Specialization 3, Focused Specialization 3, lvl 12

Cost: 1 Action Points: +2 action points

Effect: +2 Hex to base range of the attack

Double Tap
Ability Type: Trained Technique

Requirements: Weapon Specialization 1, Focused Specialization 1, lvl 2

Cost: 2 Action Points: 1.5x standard

Effect: The attack deals +20 points of damage, and takes one additional bullet/charge/arrow. When you learn double tap it will apply to all weapons that you have met the requirements.

Double Tap 2 

Ability Type: Trained Technique

Requirements: Weapon Specialization 2, Focused Specialization 2, Double Tap, lvl 7 Cost: 2

Action Points: 1.5x standard

Effect: Attack deals +40 points of damage, one additional bullet/charge/arrow.

Burst Fire
Ability Type: Trained Technique

Requirements: Weapon Specialization 2, Focused Specialization 1, lvl 6

Cost: 2

Action Points: +3

Effect: Attack deals +20 points of damage, and spends 3 additional bullets/charges.

Note: can only done with a weapon that has an automatic setting.

Auto Fire 1
Ability Type: Trained Technique

Requirements: Weapon Specialization 2, Focused Specialization 1, Burst Fire, lvl 8

Cost: 1

Action Points: +4

Effect: Make one attack against 3 hexes adjacent to one another.The attack uses 10 bullets.

''Note: Must be done with a weapon that has an automatic setting. ''

 

Auto Fire 2 

Ability Type: Trained Technique

Requirements: Weapon Specialization 2, Focused Specialization 2, Burst Fire, Auto Fire 1, Level 12 Cost: 1

Action Points: +4 action points

Effect: Make an attack as a burst 1.The attack uses 10 bullets.

Note: Must be done with a weapon that has an automatic setting.

Strafe
Ability Type: Trained Technique

Requirements: Weapon Specialization 2, Focused Specialization 2, Burst Fire, Auto Fire 2, Level 14

Cost: 1

Action Points: attack +4

Effect: Make one attack against 5 adjacent foes, the foes must be in a line. The attack uses 10 bullets.

Note: Must be done with a weapon that has an automatic setting.

 

Crack Shot 1
Ability Type: Trained Enhancement

Requirements: Focused Specialization 3, Weapon Specialization 3, Level 12 Cost: 3

Action Points: --

Effect: Can threaten with ranged weapons in a forward line out to ¼ a range increment.

Ricochet 1
Ability Type: Trained Technique

Requirements: Weapon Specialization 2, Focused Specialization 2, Level 7

Cost: 2 Action Points: +1

Effect: Make ranged attacks that bounce off of a hard/reflective surface, take a –15 to damage and a -5 to hit. Total distance includes the hard/reflective object that the projectile bounced off of.

 

Ricochet 2 

Ability Type: Trained Technique

Requirements: Weapon Specialization 3, Focused Specialization 3, Ricochet 1, Level 12

Cost: 2

Action Points: +1

Effect: Can “bounce” ranged attacks off multiple hard/reflective surfaces, take a –10 to damage, and a -5 for each bounce.

 

Thrown 1
Ability Type: Trained Technique

Requirements: Weapon Specialization 2 (any light), Focused Specialization 2 (any light), Level 7

Cost: 1

Action Points: +3

Effect: Make a ranged attack with a light melee weapon with a range increment of 2 hexes.

 

Thrown 2  

Ability Type: Trained Technique

Requirements: Weapon Specialization 3 (any light), Focused Specialization 3 (any Light), Thrown 1, Level 12

Cost: 1

Action Points: +3

Effect: Make ranged attack with a light melee weapon with a range increment of 3 hexes.

 

Improved Critical 1
Ability Type: Trained Enhancement

Requirements: Weapon Specialization 3, Focused Specialization 3, Level 12

Cost: 2

Action Points: --

Effect: Critical hits with specific weapon type are scored on a 1 to 10.

 

Improved Critical 2 

Ability Type: Trained Enhancement

Requirements: Weapon Specialization 4, Focused Specialization 4, Level 17

Cost: 2

Action Points: --

Effect: Critical hits with specific weapon type are scored on a 1 to 15.

Lunge
Ability Type: Trained Technique

Requirements: Weapon Specialization 1, Focused Specialization 1, Level 3 Cost: 1

Action Points: +3

Effect: Add 1 hex to the reach of your melee attack.

Lunge 2 

Ability Type: Trained Technique

Requirements: Weapon Specialization 2, Focused Specialization 2, Lunge 1, Level 8

Cost: 1

Action Points: +2

Effect: Add 1 to the reach of your melee attack.

Swinging Arc
Ability Type: Trained Technique

Requirements: Weapon Specialization 2, Focused Specialization 2, Level 7 Cost: 1 Action Points: +3

Effect: Make one attack against 2 contiguous hexes adjacent to you.

Swinging Arc 2 

Ability Type: Trained Technique

Requirements: Weapon Specialization 3, Focused Specialization 3, Level 12

Cost: 1

Action Points: +4

Effect: Make one attack against 4 contiguous hexes adjacent to you.

Flourish
Ability Type: Technique

Requirements: Weapon Specialization (1-handed Straight Sword) 2, Focused Specialization (Rapiers) 2, Level 7

Cost: 1 Action Points: +2 Effect: Critical range +2 for Rapiers.

Shockwave
Ability Type: Trained Technique

Requirements: Weapon Specialization (2-handed Hammers) 2, Focused Specialization (Maul or Greathammer) 2, Power, Level 7

Cost: 1 Action Points: +2'' ''Effect: Make one melee attack against the ground, everyone in an adjacent hex to you must make a balance check with a penalty equal to your attack result or fall prone.

Both Barrels
Ability Type: Trained Technique Requirements: Weapon Specialization (Shotgun) 2, Focused Specialization (double-barreled shotgun), Level 7 Cost: 1

Action Points: +2

Effect: Make one attack against 2 adjacent foes, attack deals +4 damage and uses both shots.

Lumberjacking
Ability Type: Technique

Requirements: Weapon Specialization (Axes) 2, Focused Specialization (Battle Axes) 2, Level 7

Cost: 1

Action Points: +2

Effect: Knock the target prone after a successful attack.

Kneecapping
Ability Type: Trained Technique

Requirements:Weapon Specialization (Heavy or Light Pistols) 2, Focused Specialization (Heavy or Light) 2, Level 7

Cost: 1

Action Points: +2

Effect: Target is Slowed 2 after a successful attack

Overchannel
Ability Type: Trained Technique

Requirements: Weapon Specialization (Sphereguns) 2, Focused Specialization (Sphereguns) 2, Level 7

Cost: 1

Action Points: +2

Effect: Range of the attack is doubled, and spend 1 extra charge.

Ranged Pin
Ability Type: Trained Technique

Requirements: Weapon Specialization (Throwing Blades, Longbows, Shortbows, or Crossbows) 2, Focused Specialization (Throwing Blades, Long, Short or Crossbows) 2, Level 7

Cost: 1

Action Points: +2

Effect: Target is Immobilized 1 after a successful attack.

Whirling Flail
Ability Type: Trained Technique

Requirements: Weapon Specialization (Flail or Whip) 2, Focused Specialization (Flail or Whip) 2, Swinging Arc 2, Level 15

Cost: 1

Action Points: +4

Effect: Make one attack against every hex adjacent to you.

Flashing Steel
Ability Type: Trained Technique

Requirements: Weapon Specialization (One or Two-Handed Straight or Curved Sword) 2, Focused Specialization (One or Two-Handed Straight or Curved Sword) 2, Level 7

Cost: 1

Action Points: 3

Effect: By reflecting light off your blade you temporarily blind your opponent. Target is Blinded 2.

Death's Hand
Ability Type: Trained Technique

Requirements: Weapon Specialization (Sickles or Scythes) 2, Focused Specialization (Sickles or Scythes) 2, Trained in Frighten, Level 7

Cost: 1

Action Points: +2

Effect: When you kill an opponent with either a Sickle or Scythe you may make a free Frighten check in a Burst 1, to cause enemies to become Shaken 2.

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